Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Provides different ways to handle the nuclear wastes (e.g., U-238) that are often in excess stockpiles. Adds an incinerator, which is particularly useful for peaceful mode. Combat-addicted players can also use it to intentionally raise the pollution level (evolution factor) quickly! Adds radiological warfare (optional), which is the more “evil” way to make use of the waste. Includes dirty bomb, decontamination capsule. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and other mods that increase Enemy difficulty. Please visit home page for more details.
Mods introducing new content into the game.
Mods introducing new content into the game.
Capsules that spawn trees. Useful for pollution absorption or making your base look pretty.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Accelerate progressively when starting to run: useful when your max speed is high due to exoskeletons and concrete, and you want to precisely position your character.
Mods introducing new content into the game.
Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Adds Manganese and alloys using it. Most code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD
Mods introducing new content into the game.
Adds a 1/4 sized roboport with smaller working radius and less charging ports. Useful if you want to limit the coverage to not overlap with another base, or if you want to cover an entire ore patch with logistics and mines.
Mods introducing new content into the game.
Adds glass bottles which are used in all science pack recipes. Bottles are made from glass and wood. Useful for adding a little more complexity to vanilla game. Compatible with modded science packs and overhaul mods including Space Exploration, Industrial Revolution 2, Bob's mods and Angel's mods.
Mods introducing new content into the game.
Experimental feature, based on 1.1.0 hidden "linked-chest" prototype. Adds chests that when built next to each other, they are automatically linked to share the same inventory. Useful for belt balancing and train station wagon balancing. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Useful and/or fun Signals to spice up your blueprint covers, logistic signals, map pins, stations...
Small changes concerning balance, gameplay, or graphics.
Automatically pick up desired items from belts, inserters, and/or the ground. Can filter for an unlimited number of items with whitelist and blacklist. Useful for when items get on the wrong belt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
It helps improve your robots and storage situation! What else could be more useful for a speedy expansion? hmm.
Mods introducing new content into the game.
A button that you can click with a blueprint in hand to add all its contents to your current personal logistics requests. Click multiple times to request more. Right click to request less, will not reduce any requests unless all requests can be reduced to stop the button from removing your useful default requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new Roboport with a giant constrution area. Usefull if you want to build inside City Blocks but if you don't want to connect the Networks. Graphics are from Krastorio Graphics [[reupload]]
Now you can uncraft & recycle items into science packs! Provides a lab that performs reverse-engineering research converting items into science packs considering their worth. Sometimes it can unlock related technology research! Useful with mods where you can find, loot advanced items, or just in case you wanna get rid of old stuff. Recipes and science packs from any other mods are supported.
Mods introducing new content into the game.
Promotes the last crafted item to the front of queue (SHIFT+P), demotes the first item to rear (SHIFT+D) or reset (SHIFT+R) the crafting queue (useful after picking up intermediate items) Be careful that your inventory doesn't explode!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a button that will put a landfill tile under every entity if you have a blueprint in hand. Supports Dectorio and Platforms landfill tiles! Very useful for complex reactor setups and blueprinting rail.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Additional useful modules for your armor with modular grid system
Mods introducing new content into the game.
Adds slower accelerating and breaking Trains that in return are able to hit higher top-speeds. This is very useful for trains travelling vast distances.
Mods introducing new content into the game.