New Planets, Late game enemy, Land Mines, Underground world, Subways, Valkyries, Ore refining, Crash Site Items and Tech Loot, Subspace Transport, Sub-Dimensional Stacking, Biter harvesting. Placeable spawners, Alien Ooze, Ore Enrichments, conversions, Regenerative Walls and Belts, Recycler, Fluid controls, Mini Boiler, Fishing Machine, Mini Loaders. Titanium Walls, pipes and Belts, Biter Neural Toxin, Fish and Ooze juice. This is a modpack for all splinters.
Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.
Mod Mash Splinter for Undergrounds + Subways, Now you can go underground and expand your base in multiple dimensions
Mod Mash Splinter. Allows you to pick and choose the parts of Mod Mash you like, required by splinters.
Mod Mash Splinter Them, adds a later game technologically advanced enemy. Launching a rocket alerts Them to your presence. They come with one goal to wipe you out. The late game enemies build their own base, harvest resources and expand.
Mod Mash Splinter for New Worlds, Rid Nauvis of the Queen Hive and explore New Worlds with unique resourses. Increase productivity of smeltable items with Pureonium.
Mod Mash Splinter for Valkyries, Combat Bots from roboports. You can now build construction robots that double as defense drones. These drones operate with hit and run tactics, move in fast take their shots and move out.
Mod Mash Splinter for Ore Resources and Intermediates, adds ores, fluids and Intermediates used by other splinters
Mod Mash Splinter Gold, adds gold which increases production of some items by creating alternate recipes for items requiring copper plate and or cable
Mod Mash Splinter for Defense, Adds alien defense systems and new artillery including atomic
Mod Mash Splinter for Assembling Machines, includes 2 higher tiers and two burner
Mod Mash Splinter for Logistics, includes 2 higher tiers belts and mini loaders, snapping and wagon support
Mod Mash Splinter for Electronics, Increases circuit production chain complexity. Adds alternate recipes with a tradeoff and New! AI Circuit alternates.
Mod Mash Splinter for Ore Refinement, Refines ores which in turn increase productivity of plates and bricks.
Mod Mash Splinter for Defense, Adds new land mines. All land mines can be remotely detonated
Mod Mash Splinter for Regenerative Technology, utilizes unique properties of the inhabitants of Nauvis to allow self healing structures
Mod Mash Splinter for Air Purifiers, Reduce pollution and utilize by-products
Mod Mash Splinter for Loot, You managed to survive in your escape ship, however it appears the primary ship has faired less well leaving cargo pods and research sections of the ship strewn accross Nauvis.
Mod Mash Splinter for Subspace Logistics, adds super material which allows matter subspace storage and transport