Welcome and News
See the ModMash mod pack https://mods.factorio.com/mod/modmash
Regenerative Tech
Regenerative Tech utilizes unique properties of the inhabitants of Nauvis to allow self healing structures
Research is available to increase the rate of repair.
3rd Party Mod Support
Regenerative Tech allows other mods to define entities that heal when damaged.
To register entities to be managed call the remote function from within on_init and on_configuration_changed and reference this mod as required in the info.json file
script.on_init(function() remote.call("modmashsplinterregenerative","register_regenerative","assembling-machine-5") end)
script.on_load(function() remote.call("modmashsplinterregenerative","register_regenerative","assembling-machine-5") end)
you should also define the healing_per_tick in the entity prototype, splinters generally use 0.02 for reference
Splinters
https://mods.factorio.com/mod/modmashsplinter
https://mods.factorio.com/mod/modmashsplintervalkyries
https://mods.factorio.com/mod/modmashsplinterairpurifier
https://mods.factorio.com/mod/modmashsplinterboom
https://mods.factorio.com/mod/modmashsplinterresources
https://mods.factorio.com/mod/modmashsplinterregenerative
https://mods.factorio.com/mod/modmashsplinterassembling
https://mods.factorio.com/mod/modmashsplinterelectronics
https://mods.factorio.com/mod/modmashsplinterenrichment
https://mods.factorio.com/mod/modmashsplinterfishing
https://mods.factorio.com/mod/modmashsplinterfluid
https://mods.factorio.com/mod/modmashsplinterlogistics
https://mods.factorio.com/mod/modmashsplinterloot
https://mods.factorio.com/mod/modmashsplinterrecycling
https://mods.factorio.com/mod/modmashsplinterrefinement
https://mods.factorio.com/mod/modmashsplinterregenerative
https://mods.factorio.com/mod/modmashsplintersubspacelogistics
https://mods.factorio.com/mod/modmashsplinterunderground
https://mods.factorio.com/mod/modmashsplinterdefense