|Created:||a month ago|
|Latest Version:||0.16.83 (a day ago)|
Mod mash adds Explosive Mining, a Smart Inserter, Recycler which can be set Manually or Automated based on what's available to it. Various Adjustable fluid controls and a condenser to turn steam back to water. A wind trap that produces water and reduces pollution, and finally 2 new assembly machine tiers. The main goal is to add many new items and helpers without making it feel cheaty.
Added some Fishing Machines and a Biter Feeder. Give them something different to eat.
The biter feeder will keep biters happy provided you feed it with fish and don't shoot them.
Recycler recipes are now generated as to work with other mods.
Biter feeder now auto adjusts update ticks to handle enemies better.
Smart Inserter needed change to tick so it can detect when it is entering repair mode, they now auto adjust refreshes accordingly
Had to add Loaders or the generated recycler recipes showed the default build in ones.
Added mini-loaders because of the above and I wanted them in there.
Added deep logistics storage chest, Twice the storage as a standard.
Noticed fishing inserter could pick up other things so now it's filtered to just fish.
Started work on optimizations
Inserters will now use an repair pack to repair damaged entities and add ammo to turrets. Handy for the front lines.
Sorry I did do some slight optimizations on the smart inserter and plan to add Ammunition insertion and repairs which I think will be awesome near the front lines, but I needed a break and to play with my new way of doing lua so explosive mining. Boom need I now
Positing first WIP of the smart inserter. It works but I had to rip the guts out a few times so once I'm happy ill have to optimize the heck out of this UPS hog.
Recently mentioned by Xterminator on a reddit weekly https://www.youtube.com/watch?v=yRGwJKTqSMg
Yep Smart Inserters are coming, just working out all the adding to and removing from various entities. Hopefully no to much longer, bit of a learning curve.
The general idea is the inserter will look around and determining which items require what and how urgent. This way it can share the loading and to its best to top things up. Then it also needs to weigh in if items need to be removed so that will need a weighting against that too.