ModMash

Mod Mash, Crash Site Item and Tech Loot, Subspace Transport, Sub-Dimensional Stacking, Biter harvesting, Droids and more. Placeable spawners, Alien Ooze, Ore Enrichments, conversions, Explosive Mining, Regenerative Walls and Belts, Recycler, Fluid controls(animated), Mini Boiler, Fishing Machine, Mini And Normal Loaders. Titanium Walls and Belts, Biter Neural Toxin and various entities can be automated or adjusted, Fish and Ooze juice now included.
4 days ago
0.16 - 0.17
4785

Changelog


              

Version: 0.17.75
  Changes:
    - Added setting for glass difficulty
              

Version: 0.17.74
  Compat:
    - formalized some recipies due to other mods not checking
              

Version: 0.17.73
  Compat:
    - formalized some recipies due to other mods not checking
              

Version: 0.17.72
  Compatibility:
    - Added fix for mods overriding crafting-categories
  Changes:
    - Added limit to droid loot.
    - Balancing
              

Version: 0.17.71
  Features:
    - Added auto recipe fix for duplicate and other recipe errors(NOT MODMASH)
    - Added tech tree fix for duplicates(NOT MODMASH)
  Bugfix:
    - Infinite shown in crafting menue
  Changes:
    - Added various settings
              

Version: 0.17.70
  bugfix:
    - Smelting issue
              

Version: 0.17.69
  Changes:
    - Added Subspace transportation network
              

Version: 0.17.68
  Bugfix:
    - Quick patch, changes pushed back to next recipe
              

Version: 0.17.67
  Bugfix:
    - Loot table trying to create hitting nil ingeredient in recipe.
              

Version: 0.17.66
  Bugfix:
    - Release version forcing changes when they wernt required Debug Mode
              

Version: 0.17.65
  Changes:
    - Added recipe check for nils missing or duplicate ingredients and results
              

Version: 0.17.64
  Changes:
    - Moved names and descriptions to local
    - Added cost multiplier to generated tech
              

Version: 0.17.64
  Changes:
    - Begun moving names and desriptions to local
  Bugfixes:
    - Patches
              

Version: 0.17.63
  Bugfixes:
    - Patches
              

Version: 0.17.62
  Bugfixes:
    - Loader bug fix
              

Version: 0.17.61
  Bugfixes:
    - Updated all control scripts. Massive overhaul
  Changes:
    - Balanced biter neural toxin research range modifier
    - Balanced regenerative technology and entites
    - fishing inserters slightly optimized and can put fish back in water
    - recycle machine now works with loaders
    - better loader rotation
    - loaders can now load/unload cargo wagon	
    - much better UPS
              

Version: 0.17.60
  Bugfixes:
    - Generating correct names for generated items, recipes and technology
    - Added check for fluid boxes that can be invalid
    - Improved icon generation
              

Version: 0.17.59
  Bugfixes:
    - Alien ooze generation fix
              

Version: 0.17.58
  Bugfixes:
    - Tech loot,  and loot in general being added at same time
              

Version: 0.17.57
  Features:
    - Tech loot,  Find broken sciences labs to unlock new technologies
              

Version: 0.17.56
  Changes:
    - Worked on super container tech contain and uncontain icons
    - Allowed raw resources as conatainable
    - Hige updates to enrichment and conversion recipes allowing for other mods
              

Version: 0.17.55
  Features:
    - Added huge extension, Super Containers. Stack everything in hight tech sub dimensional containment units
  Changes:
    - Balancing some internals
    - Created Tech icons for Super Material
              

Version: 0.17.54
  Bugfixes:
    - nill check for nil icon_size
              

Version: 0.17.53
  Bugfixes:
    - nill alert returned, detected by BX442
              

Version: 0.17.52
  Changes:
    - Added a start with assembly machine for creating silicates needed for glas without the need to hand craft
  Bugfixes:
    - Fixes to work Angels and subsequently others
              

Version: 0.17.51
  Changes:
    - Utils moved to modmash.util and used functions made local in each file using it
    - Welcome message only shows once
    - Added a start with assembly for creating silicates needed for glas without the need to hand craft
  Bugfixes:
    - Found few places where code was calling something I had re-named
    - Fixes to work Angels and subsequently others
              

Version: 0.17.50
  Bugfixes:
    - droid modifier nil bug
              

Version: 0.17.49
  Changes:
    - Added welcome screen as per suggestion by lamarias
    - Generate raw material recipes for Super Material, will generate non vanilla resources
              

Version: 0.17.48
  Features:
    - Loot now can work with other mod entities and generates groups of loot based on groupings of item types
    - Recycling machine can now recyle most things	
  Changes:
    - Code cleanup
    - Fixing names and recipe categories
    - More work on bots
              

Version: 0.17.47
  Features:
    - Added Super Material
    - Added Super Boiler
    - Added Super Material to Uranium 235 and crude oil recipes
  Changes:
    - Made droids visible on map
              

Version: 0.17.46
  Changes:
    - Updates to Name and Descriptions in Recipes
    - Recycle recipes need not show in crafting menu 
    - Items showing as made in valves removed
    - Removed Pipe Enhancements to prone to introducing problems
    - UPS fix for Valves converted mostly to recipe and more efficent scripts
              

Version: 0.17.45
  Bugfixes:
    - Recyling machine fix. Freedback from PyroFire,Mugiwaxar 
    - Compatibility issues fixed
  Changes:
    - Cleaned out old files Commit to Git
              

Version: 0.17.44
  Changes:
    - Discharge Pump Icon was pointing to Offshore Pump.
    - Updated Changelog format and Info.Json to reflect incompatible mods
              

Version: 0.17.42
  Changes:
    - Added more loot.
  Bugfixes:
    - More sanity checks 
    - Fix for alerts being presented with no target
    - Fixes from Mugiwaxar incorperated
              

Version: 0.17.41
  Features:
    - Added loot boxes. in the form of crash site chests generated randomly
    - Added with Deadlock's Industrial Revolution chargeable imersite batteries.
  Changes:
    - Removed alerts for biters getting killed when they have been hit by biter neural toxing
    - Removed created biter spawners leaving ghosts
              

Version: 0.17.40
  Changes:
    - Updated Ore Icons and changed sand to silicates.
  Bugfixes:
    - Normal loaders rendering were not correctly.
              

Version: 0.17.39
  Changes:
    - Droids now have Build and Repair modes
    - Indicators added to Recycling Machines and Valves
    - Fluid controls now animated
              

Version: 0.17.38
  Changes:
    - Updated droids to be less derpy
    - Added check for nil names in recipes
    - Insterters now require burner inserters removed iron plate and cogs
    - Droids now have Attack Mode
    - Construciton And logistics recipe changed. replace circuits with droid.
    - Droid now has to be unloked by circuits but easier to build
              

Version: 0.17.26
  Changes:
    - The biter spawners you can build are now neutral so they are not attacked
    - Biters that are spawned by neutral spawners the become enemies. harvest.
              

Version: 0.17.20
  Features:
    - Added Biter Neural Toxin. Lobotomizes biters so they don't attack anymore. 
    - Neural Toxin Range enhancements researchable
  Changes:
    - Added some requested options in the mod setting
              

Version: 0.17.10
  Features:
    - Added Glass. Blank Circuits 
  Changes:
    - Changed Recipies for Circuits
    - Overhaul for version 17
              

Version: 0.16.00
  Features:
    - Alien Ooze. used for ore conversions and other recipies
    - Added Titanium Pipes
    - Added Fluid Technology Tiers 4 to 7
    - Added research to increase Droid Targeting Range
    - Added Titanium and Alien Bullets
              

Version: 0.16.91
  Features:
    - Droids. can toggle between various modes and research can increase their potential
  Changes:
    - Mini Boiler Max temp is 90 degrees so no perpetual energy machines.
              

Version: 0.16.89
  Bugfixes:
    - Fixed Hi Res belt bug
              

Version: 0.16.80
  Bugfixes:
    - Fixed issued with condenser valve
              

Version: 0.16.70
  Features:
    - Added Titanium ore and plates
    - Added Alien ore and plates
    - Added Titanium Belts Stronger and Faster
    - Added Regenerative Belts Stronger, Faster and Repair themselves over time
    - Added Titanium Walls
    - Added Regenerative Walls
    - Enemies now have Alien ore as loot depending on their Max Health
    - Added various enrichment recipes
  Changes:
    - Mini Boiler now uses power
    - Various recipes require titanium
  Bugfixes:
    - Fixed issued with condenser valve
              

Version: 0.16.60
  Bugfixes:
    - Fixes Discharge Pump Removal Error. thanks spooks029 for finding it.
              

Version: 0.16.50
Date: 6-01-2019
  Features:
    - Added Mini Boiler
              

Version: 0.16.40
  Bugfixes:
    - Recycler Couldn't remove recyclers
              

Version: 0.16.30
  Features:
    - Recyling machine
    - Air purification
  Changes:
    - Lot's proir