Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
My own suite of quality of life mods that I always use, so I don't have to activate each one whenever I start a new game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The 'standard' Imperfection suite. All but the most annoying and/or extreme aspects are included.
Collections of mods with tweaks to make them work together.
Re-adds the machine gun and flamethrower to tanks if not found.
Small changes concerning balance, gameplay, or graphics.
Turns off collision between the player and spidertron legs.
Small changes concerning balance, gameplay, or graphics.
A mod that allows setting the fluid wagon capacity through the mod settings page.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically places tiles of your choice from your invintory as you walk.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Reduces the requirements to create a rocket in the rocket silo to Space Age requirements.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds entities required for the clusterio universal edges plugin
Mods introducing new content into the game.
Imperfection for those who want a relatively limited change to the vanilla experience.
Collections of mods with tweaks to make them work together.
Disables Ammo Slot Cycleing for Spidertrons, (un)fortunatly also effects auto targeting.
Small changes concerning balance, gameplay, or graphics.