Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Applies the mining productivity bonus to Angel's Refining's crystallizers. ReForked by TidalZelda, Updated from monke's, original author minno
Small changes concerning balance, gameplay, or graphics.
Change mining speed & area size for all Mining Drills, pumping speed for all Pumpjacks by a factor. Energy use and pollution rate auto-scale to preserve game balance. Option for simpler uranium mining (not cheaty). Based on the mods "Instant Mining Drill" by darkfrei and "Mining Drill Bigger Area" by jackar. Has greatly improved mod compatibility.
Small changes concerning balance, gameplay, or graphics.
Adds a custom Electric Mining Drill for which mining speed & area size + module slots can be configured. Energy use, pollution rate - and optionally recipe cost - scale with mining speed to preserve game balance. Non-cheaty option for simpler uranium mining. Support for custom ore categories. Partially based on the mod "Instant Mining Drill" by darkfrei.
Mods introducing new content into the game.
Magic Expansion Mod - WIP Version Updates Update 0.3.4 : Added Midgame crystal crafting recipe Overview This mod introduces magical elements, expanding gameplay with a new science category, advanced building tiers, and alternative resource acquisition methods without traditional mining.
Large total conversion mods.
An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the initial spawned resource amounts are mined, with only a single code execution per resource tile. Includes settings for minimum depletion level and rate of depletion. This mod is for those that want the benefit of infinite resources (never running out), while preserving the vanilla rate and feel.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlock advanced mining, processing, and refining for the various ore types. Each resource has a completely unique chain with dozens of byproducts. The more effort used, the more you can extract.
Large total conversion mods.
This mod adds 5 brand new tiers of electric mining drills with their relative techs. The drills have enhanced stats that get better with each tier. They also have some useful base productions that stack with mining technologies. The mod is fully configurable: you can decide up to which tier you can unlock and setup multipliers for hps, mining speed, base production, emissions per minute and consumption via startup settings. Repices are modified by: Ev Refining, Bz Mods, and more.
Mods introducing new content into the game.
A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Unlimited Belts give you the options to create new Electric Mining Drill and Pumpjack with a maximum number of 255. Amount of new ones can be between 5 and 255 you can change it in the settings. Color is base on the number to generate it. Electric Mining Drill and Pumpjack have allways the same color on every startup
Mods introducing new content into the game.
Increase the yield of a core mining drill by giving it a special fluid.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mining for OD27 fork of 5Dim's mod Extracts all kind of resources at high productivity also obtain water from everywhere. This mod include: - 10 tiers of electric mining drills - 10 tiers of pumpjack - 10 tiers of water pumpjack, that allow to extract water on the ground - 10 tiers of offshore pumps
Mods introducing new content into the game.
All core mining drills now require a special fluid to function at all.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
In this Factorio prequel, you're an android terraforming planets and seeding them with life. Replaces all recipes and technology. No life means no coal, oil, wood, biters, or free oxygen, requiring varied renewable energy sources. For reliability, you'll focus on abundant elements from the air, sea, or common minerals such as iron ore, bauxite, sandstone, and limestone. Advanced technology enables asteroid mining of rarer elements.
Large total conversion mods.
A mod that changes the mining drill mk2 to be more appropriate for AAI Industry.
Small changes concerning balance, gameplay, or graphics.
A fix to Aragas's Alloy Mixing mod. Adds Alloy Mixer that is used to mix molten metals into alloys directly and adds the ability to remelt metal into molten liquids. Supports Bob's Mods, MadClown01's Processing and ShinyAngelGFX.
Mods introducing new content into the game.
Cut/Paste your ores and oil. Move your resources closer to your base, reshape to allow better blueprints, or condense/expand ore patches to allow more/less mining drills.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.