Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Water Safety


Modifies all water-placing items from mods to place water safely in a way that doesn't kill characters or creatures. Also has settings to add a basic waterfill item with recipe and to enable individual swimming (water walking).

Utilities
3 years ago
1.0 - 1.1
1.67K
Environment

Bot Prioritizer


A simple tool: With it you can select areas with work orders for robots (constructions, deconstructions, upgrades) to try to give your personal robots priority over your base robots by re-issuing the orders. Because who likes to wait until the base robots finally arrive?!

Utilities
3 years ago
1.0 - 1.1
3.31K

Additional Earlygame Inventory Research

by M.Cocko

This mod adds 3 additional tiers (each expanding inventory by +10) to the Toolbelt research for even more inventory expansion in the early game.

Utilities
3 years ago
1.1
2.25K

Subspace Storage (Alpha)


Allows storing items and fluids in a limitless shared subspace. Warning: work in progress alpha.

3 years ago
1.1
108

Realistic Uranium

by shmidtk

Adds close to reality uranium processing

Content
3 years ago
0.18 - 1.1
523
Power

Mega Bot Start


Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.

Utilities
3 years ago
0.15 - 1.1
19.0K

Asphalt Roads

by Zetty

Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas.

Content
3 years ago
1.1
20.6K
Transportation

Fast Forward Science (Space)


Skips all research except space. Used to quick-start Space Exploration.

Tweaks
3 years ago
1.1
940
Cheats

Forces

by Karutoh

This mod provides chat commands that players can use to create forces and also expands upon them.

Overhaul
3 years ago
1.1
291

Deadlock Stacking for Omni

by sproott

Add stacked items for Omni

Content
3 years ago
1.1
433
Logistics

Resource Relocation Machines


Moves pesky tiles of resources out of the way.

Utilities
3 years ago
0.14 - 1.1
462

Exoskeleton Mark II

by axtox

Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +60, speed movement x2 (stackable) and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.

Content
3 years ago
0.14 - 1.1
10.1K
Armor

Omnimover


Lets you move resources (ores / oil).

Utilities
3 years ago
0.16 - 1.1
2.05K
Environment

Personal Battery Pack


Bigger, better, and more dense Personal Battery for your Power Armor!

Content
3 years ago
0.18 - 1.1
1.55K
Armor

Bigger Mining Drill Status Lights (continued)


This mod makes the mining drill status lights bigger, duh...

Tweaks
3 years ago
1.1
1.43K

FireBall's Quick Start


FireBall's quick start mod

Utilities
3 years ago
1.1
424

bluespiderMod


Tryout to copy blueprint content to spidetron as logistics requests (ALPHA)

Content
3 years ago
1.1
64
Logistics

MiscLib


Lua Library for ArrayList, Pointer, Vector2D, map/reduce/filter, GUI, path finding etc.

Utilities
3 years ago
1.0 - 1.1
29.7K

Move Full Stacks

by Kingdud

Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.

Content
3 years ago
0.17 - 1.1
1.78K
Logistics

King's Nuclear Bots

by Kingdud

Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.

Content
3 years ago
0.17 - 1.1
6.41K
Logistic network