Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
无矿脉采矿机 0.5版本新增了初始可以制作一个能采集液体的矿机。以防止全图没有任何矿物时会卡科技 Mine ores without an ore patch. Version 0.5 adds that you can initially make a miner that can collect liquid. In order to prevent jamming when there are no minerals in the whole map "author": "FuzzCat927, Optera, fix for 0.18 by SirTony,fix for 1.1.x by Lost-in", Above is the mod author information I'm just a porter, not the original author of the mod
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Beautiful music from Kingdom game series (Kingdom Classic, Kingdom New Lands, Kingdom Two Crowns). If you haven't heard this OST, try it - it's peak
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Assigns a lot of recipes to either the EM plant or the foundry. Most notably, engines and rails now have a casting recipe, while electric engines can be produced in the EM plant.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
New look for iron, copper and uranium ores. Now, they have colors of real ores, not refined metals. Also, uranium ore glow is decreased to 70%. (Configurable and with support for other mods.)
Small changes concerning balance, gameplay, or graphics.
Removes slowing down when walking on some tiles. Raises the walking speed of all tiles to be at least 1.
Small changes concerning balance, gameplay, or graphics.
辅助模组的弱依赖(没啥用) 以后慢慢加吧 主要是防止自己忘记 Weak dependence of QOL(Not very useful) Add it slowly in the future, mainly to prevent yourself from forgetting
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Annoyed that you can't place your newly made artificial soil anywhere on Gleba? Well now you can!
Small changes concerning balance, gameplay, or graphics.
Cheaper green/red/blue circuits, every craft also gives more.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Admins can prevent players from interacting with certain surfaces.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All technologies now have the same research time. Having stable SPM consumption rate is no longer PITA!
Small changes concerning balance, gameplay, or graphics.
Sets the length of yellow, red and blue underground belts to be the same as turbo underground belt.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.