Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

CNCTS


music from CnC - Tiberian Sun

1 year, 2 months ago
1.1
167
Tweaks
1 year, 2 months ago
1.1
43
Logistics Fluids Cheats

mesa chemistry

by mete

Some complicated elemental chemistry. Currently this mod is incomplete though.

Content
1 year, 2 months ago
1.1
39
Fluids Manufacturing

mesa realism

by mete

An attempt to make the game more realistic by a bad programmer.

Overhaul
1 year, 2 months ago
1.1
87

Air to Water Heatpump


Allows you to preheat the Water with an Efficiency greater than 100% using the free Energy of the Atmosphere. Reduces the Coal input per PowerOutput and Increases Nuclear Reactor Output. Sprites are from Krastorio2.

Content
1 year, 2 months ago
1.1
347
Fluids Power

BZ Bee: Basic Metals

by brevven

Mod pack including Titanium, Lead, and Tungsten. Together, they modify many core recipes.

Mod packs
1 year, 2 months ago
1.1
2.22K

Arborium - upgrade


changing arborium mode graphics and adding some recipes like burning wood to get charcoal.

Content
1 year, 2 months ago
1.1
314
Manufacturing

Indestructible Ports


Makes RoboPorts indestructible. They cannot be targeted by players or biters. Adding this mod to an existing save will make existing instances of these entities indestructible.

Tweaks
1 year, 2 months ago
1.1
63
Logistics

Minefield Layering Turret


Adds a Minefield Layering Turret.

Content
1 year, 2 months ago
1.1
536
Combat
Content
1 year, 2 months ago
0.14 - 1.1
65
Power

Schall Alien Loot Tweeked for Scarcity


Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. Tweaked to increase loot drops.

1 year, 2 months ago
1.1
272
Enemies

Alternative Starts Updated

by RedRafe

Gives you some options for some alternative starts, please use Mod Settings to select which one you want otherwise you will default to base game start. Update from Alternative Start by Vas

Tweaks
1 year, 2 months ago
1.1
1.05K
Cheats

Water Belts

by RedRafe

Simply allows belts to be placed on water. Additional settings to allow electric poles, pipes, rails, roboports, radars, inserters and turrets too.

Tweaks
1 year, 2 months ago
1.1
4.46K
Logistics

QOL Armor


This mod makes power armor and construction bots free and avaiable from the start, and makes equipment smaller

Tweaks
1 year, 2 months ago
1.1
146
Armor Cheats

Tree Cleaner

by GPS

This mod marks dead trees for deconstruction.

Utilities
1 year, 2 months ago
0.18 - 1.1
837

Better Solar Panels

by Alez3

Adds More Solar Panels that create more power.

Content
1 year, 2 months ago
1.1
823
Power

Automatic Logistic Chests

by Hideaki

The mods sets the request of requester chest and the network condition of inserters that insert into passive provider chests when those chests are build.

Utilities
1 year, 2 months ago
0.16 - 1.1
3.22K
Logistic network

SE - Cheaper Floors

by MrLumme

Tweaks recipe from Space Exploration by Earendel. Makes space platform recipes output 10 platforms instead of 1. Makes spaceship floor and wall recipes gives 4 times more per resource used.

Tweaks
1 year, 2 months ago
1.1
740
Manufacturing

washingores

by Alez3

Alpha Testing

1 year, 2 months ago
1.1
26

Pressurized Fluids bridge for Exotic Industries (alpha)


Pressurized Fluids bridge for Exotic Industries (alpha)

Utilities
1 year, 2 months ago
1.1
164