Upon victory it shows various interesting game statistics, like the total amount of time you spent hand crafting and your peak power production. Can be added to an existing save.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds three seperate valves for pipes: overflow, top-up and one-way/check valves. Inspired by Flow Control and Advanced Fluid Handling. The thresholds can be configured using shortcuts. Based on Configurable Valves' code.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A flying spidertron capable of traversing in the zero-gravity environment of space. Designed to be used with Space Exploration, but works with most mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A spidertron dock for efficient spidertron transportation on Space Exploration's spaceships. Allows docking spidertron's passively which cost zero integrity on spaceships.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The most extensive collection of menu simulations that showcase beautiful and memorable megabases by talented players and speedrunners, including Xterminator, AntiElitz, SteveTrov, and many more! This can also be used as an relaxing screensaver. For more information about the bases see the mod page.
Small changes concerning balance, gameplay, or graphics.
Generate electricity by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Adds a single configurable valve that can be used for: overflow, top-up and one-way/check. Inspired by Flow Control and Advanced Fluid Handling. Fully configurable with custom levels with intuitive shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.
Mods introducing new content into the game.
A portable radar that can be placed in equipment grids. Designed for driving the tank remotely in Space Age.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides larger Display Panels. Includes a 2x2, 4x4 and 6x6 sized panel. These work just like the normal Display Panels, but they're bigger.
Mods introducing new content into the game.
Creates approximate anaglyph graphics to seemingly play Factorio in 3D using the stereoscopic effect. Anaglyph glasses not included.
Small changes concerning balance, gameplay, or graphics.
Compare of your wit and driving skills against your friends in this brutal minigame! Based on 'Achtung, Die Kurwe!' (or 'Curve Fever') this game places you and friends in an arena to battle until one player is left. A tron-like trail is left behind your vehicle and various power-ups can give an advantage (or confuse your enemies!). Included is a lobby-system which allows for a persistently hosted mini-game. Feel free to host this yourself, or even create your own custom map!
This mod was written specifically for Alt-F4 #13. It mimics Factorio 0.11 to run an old One Rocket Defense Per Minute megabase built by DaveMcW. Caution: using this mod on other saves will confuse your inserters, and maybe some other things!