Better Victory Screen


A better victory screen that places the focus on automation and not combat. Upon victory it shows various interesting game statistics, like the total amount of time you spent hand crafting and your peak power production. Can be added to an existing save.

Utilities
a month ago
1.1
18.3K
Owner:
Stringweasel
Source:
https://github.com/heinwessels/factor...
Homepage:
N/A
License:
MIT
Created:
7 months ago
Latest Version:
0.3.1 (a month ago)
Factorio version:
1.1
Downloaded by:
18.3K users

Better Victory Screen

A better victory screen that places the focus on automation, and not combat. Can safely be added to an existing save.

If enabled in settings you can view the victory screen at any time by typing the command /show-victory-screen. This is disabled by default.

Compatibility

Compatible overhauls:

Custom integration are (known) mod-specific statistics added to the victory screen. For example the Space Exploration will show the amount of worlds visited.

Non-overhaul mods adding victory screen statistics:

These are non-overhaul mods which also adds extra statistics to the victory screen when active. (Known about at time of writing)

Soft-Compatible overhauls:

These mods are safe to be installed to without any side-effects to track your statistics (like distance walked) until the mod is fully supported. However, the vanilla victory screen will still be shown on victory (except possibly when combining it with a fully compatible mod).

Incompatible overhauls:

Mods that are not listed already, that change the victory condition, are not compatible, and might cause unintended behaviour when installed. For example, still showing the victory screen erroneously on the first rocket launch, instead of during actual victory condition.

If you come across such a mod it's best to ask the author to add official compatibility. You can also request that Better Victory Screen adds a soft compatibility for it in the meantime in the Discussion.

Note to mod developers:

Any mods that change the game's victory condition will require explicit compatibility. If you want to add compatibility to your mod you can read how to here.

Additionally, any mod can also add its statistics to the GUI, or remove existing entries.

Caveats:

  • One or two statistics (like "distance walked") will only be accurate if mod is added at the start of a save file.
  • Finish button is not functional due to modding API limitations.
  • Some shown statistics are only estimates, for example the total pipeline length.

Credits

  • _CodeGreen for creating the GUI styling and initial concepts.
  • Therenas for the code to create a semi-transparent backdrop.
  • Shadow_man for initial Russian translation.
  • justarandomgeek for the Factorio Modding Toolkit, without which this mod would not have been possible.