Limits the number of cargo bays per landing pad or space platform with expandable limits via research.
Small changes concerning balance, gameplay, or graphics.
This mod makes landmine explosions dangerous to everyone! The 250 area damage hits all entities within a configurable AoE (default: 2 tiles), including players, with chain explosions possible. Toggle player damage (default: on) and stun effect (default: off) to customize the chaos.
Small changes concerning balance, gameplay, or graphics.
Heat-resistant Pipes required for molten fluids (lava, molten metals). Regular pipes/tanks/pumps are instantly destroyed by molten fluids. Heat-resistant Pipes have smaller network size (default: 32 segments). Settings for max network size (1-320) and player collision. Licensed under MIT.
Mods introducing new content into the game.
Replaces nightvision with a halo light effect around the character, with customizable color, intensity, and scale. Adds Nightvision MK2 and MK3 for progression throughout the base game and space age.
Small changes concerning balance, gameplay, or graphics.
A high-tier assembler with 6 module slots, 3x crafting speed, and 50% base productivity (Space Age) or 0% (base game). Specialized for crafting complex machinery, robots, and infrastructure. Fully customizable via settings.
Mods introducing new content into the game.
Adds shotgun shells fused with U-238, update for 2.0 by NOiZE, orginal mod by Rhaane
Mods introducing new content into the game.
Makes the recycling technology in Factorio Space Age researchable with Quality 1, Concrete, and Processing Units as prerequisites.
Small changes concerning balance, gameplay, or graphics.
Adds a greenhouse for Nauvis to produce quality wood using tree seeds, water, landfill, and sulfur.
Small changes concerning balance, gameplay, or graphics.
Changes coal deposits on Vulcanus to lighter textures for better visibility, leaving other planets unchanged. Adds three new textures (ash-coal, red-glow-low-coal, red-glow-intense-coal) with ash-coal as default. Forked from 'I see coal' by Lasciva_Engineer.
Small changes concerning balance, gameplay, or graphics.
Dropping cargo from space to planets now require Cargo Pods which can be assembled, repaired and reused. Also your rocket will need a cargo pod.
Mods introducing new content into the game.
Adds liquid rocket fuel and corresponding rocket part recipes for rocket silos, compatible with external-rocket-parts and RocketFuelSteel.
Mods introducing new content into the game.
Adds visible smoke to pollution-generating machines, scaled by their actual pollution output. Machines with chimneys emit smoke from their chimney positions; others emit smoke randomly across their footprint.
Small changes concerning balance, gameplay, or graphics.
Compress science packs into heavy barrels (100 packs per barrel). Launch up to 50 barrels per rocket (5,000 science) without using more cargo stacks. Auto-supports modded science packs. Works great with 'Tintable Centrifuges' mod for colored centrifuge effects!
Mods introducing new content into the game.
A rebalance for Atan's Nuclear Science mod that adjusts the nuclear science pack recipe, atom forge recipe, and related technology costs.
Mods introducing new content into the game.
Helps with roboport placement by showing ghost roboport coverage areas in Alt-Mode. Fixed overlapping brightness issue and improved performance. Fork of EasyRoboportPlacement by KlauzWayne, updated by Kepler.
Small changes concerning balance, gameplay, or graphics.
Individual exact-value settings for every effect on vanilla Speed, Efficiency, Productivity and Quality (tiers 1-3) modules. Works without Quality mod enabled. Factorio 2.0+ compatible.
Small changes concerning balance, gameplay, or graphics.
Reduces speed of all machines so that you have to build more of them. Should be compatible with most mods.
Mods introducing new content into the game.
Makes radar research actually feel advanced by requiring advanced circuits and proper science investment
Small changes concerning balance, gameplay, or graphics.
Adds Tank UB (Upgraded Brakes) - a tank variant with significantly improved braking force, craftable after researching Advanced Braking Systems.
Mods introducing new content into the game.
Automatic quality upgrades through your construction network — always substituting the best available, always stepping up as supply improves.
Mods introducing new content into the game.