NOiZE

Trying to make some mods to increase the immersion.

If you like my efforts, consider supporting me on Ko-fi!

Mods by NOiZE

Polluting Launches

by NOiZE

Rocket launches emit huge pollution bursts at the silo. Pollution can be reduced with Cleaner Rocket Exhaust tech.

Tweaks
2 months ago
2.0 - 2.1
160
Planets Environment

Enhanced Crude Oil Smoke

by NOiZE

Tweaks smoke clouds from oil deposits: more amount, faster rate, customizable look.

Content
2 months ago
2.0 - 2.1
154

No Crafting Surface Conditions for Placeables

by NOiZE

Removes surface crafting conditions for recipes of placeable entities (e.g., buildings, belts), while preserving them for intermediates and rocket parts.

Tweaks
2 months ago
2.0 - 2.1
143
Manufacturing

Agriculture Science Spoiling Control

by NOiZE

Control the spoiling rate of agriculture science packs. Default is 25% of vanilla spoiling rate, configurable from 1% to 1000%.

Content
2 months ago
2.0 - 2.1
138

Configurable Vehicle and Wagon Inventory

by NOiZE

Configurable Car/Tank/Cargo Wagon/Fluid Wagon/Spidertron inventory sizes + trash slots. Defaults: Car=5, Tank=15+5 trash, Cargo Wagon=120, Fluid Wagon=50000, Spidertron=80+20 trash (vanilla).

Tweaks
a month ago
2.0 - 2.1
135
Transportation Trains Storage Cheats

Foundations Required

by NOiZE

Machines can only be placed on solid flooring. Works correctly across all planets including Gleba and space platforms.

Tweaks
51 minutes ago
2.0 - 2.1
133
Environment Manufacturing

Thick Crude Oil

by NOiZE

Crude oil is too thick to flow through regular pipes. Requires special thick fluid infrastructure with limited range, forcing early-game oil transportation via barrels. Features new pumps, pipes, and a specialized barreling machine.

Content
2 months ago
2.0 - 2.1
123
Logistics Fluids

Heavy Expensive Placeables

by NOiZE

Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.

Tweaks
2 months ago
2.0 - 2.1
114
Manufacturing

Rocket Fuel Requires Steel

by NOiZE

Adds 1 steel to all recipes that produce rocket fuel, reflecting the steel in the icon!

Tweaks
2 months ago
2.0 - 2.1
110
Fluids

Terrain Toggle

by NOiZE

Toggle landfill, foundation, cliff explosives and elevated rail auto-placement on/off. Prevents accidental shift+click terrain filling in blueprints and the rail planner. Recipes remain craftable regardless of toggle state.

Utilities
2 months ago
2.0 - 2.1
109
Trains Environment

Flamethrower Overhaul

by NOiZE

Complete flamethrower overhaul with fuel system, enhanced ammunition, and configurable damage/consumption settings. Adds fuel progression from basic thickened petroleum to advanced enhanced fuel.

Content
2 months ago
2.0 - 2.1
97
Combat Fluids

Gleba Lab Nuclear Science Compatibility

by NOiZE

Adds compatibility between Gleba Lab and Nuclear Science mods by allowing the Gleba Lab to accept nuclear science packs.

Tweaks
1 year, 15 days ago
2.0
70

Space Age Bonus Scaler

by NOiZE

Scales the powerful bonuses introduced in Space Age: base productivity (Foundry, Electromagnetic plant, etc.), resource drain (Big mining drill), and science pack drain (Biolab). Each bonus has its own configurable multiplier. Compatible with any mod that adds similar bonuses.

Tweaks
2 months ago
2.0 - 2.1
52
Mining Manufacturing Cheats

Clockwork Fork

by NOiZE

I just port it for factorio 2.1. Original credits for Yehn. Changes the parameters of the solar cycle: Make days longer or shorter and control what portion of the cycle is night. Make nights darker if you like. Includes an optional Sun Never Rises mode.

Content
a month ago
2.1
48
Environment

SLW Petrochem Fork

by NOiZE

Reworks petrochem to allow upward fluid synthesis. Removes petroleum-to-solid-fuel, adds crude-to-solid-fuel, enables coal/wood gasification into petroleum gas, introduces a Fischer-Tropsch upward cracking loop, and allows gas combustion into water.

Tweaks
a month ago
2.1
42
Fluids

Fulgoran Sludge Fork

by NOiZE

Replaces Fulgora's heavy oil oceans with polluted Fulgoran Sludge. Requires processing sludge to extract crude oil, scarce water, and landfill byproduct. Removes ice from scrap pools, forcing reliance on oil processing and gas combustion for water.

Tweaks
a month ago
2.1
24
Environment Fluids

Radiothermal Heating Fork

by NOiZE

Adds a compact 1x1 pipeless radiothermal heater tailored for Aquilo survival. Crafted using nuclear fuel, it generates a constant, infinite stream of local thermal energy to heat in a 2 tile radius.

Content
a month ago
2.1
20
Environment Manufacturing Power

Realistic Flashlight Fixed Fork

by NOiZE

More realistic flashlight patterns and some new configuration options

Tweaks
11 days ago
2.1
18
Environment

Vulcanus Parched Fork

by NOiZE

A survival rebalance for Vulcanus. Sulfuric acid is drastically throttled, lava metallurgy consumes water, and coal liquefaction requires tungsten carbide tooling with a 15% chance of consumption. Adapt or parch.

Tweaks
a month ago
2.1
18
Environment Fluids Power

Adjustable Clouds

by NOiZE

Adjust cloud scale, opacity and movement speed for Nauvis.

Tweaks
11 days ago
2.1
10
Environment