NOiZE

Trying to make some mods to increase the immersion.

If you like my efforts, consider supporting me on Ko-fi!

Mods by NOiZE

Polluting Launches

by NOiZE

Rocket launches emit huge pollution bursts at the silo. Pollution can be reduced with Cleaner Rocket Exhaust tech.

Tweaks
2 months ago
2.0 - 2.1
181
Planets Environment

Terrain Toggle

by NOiZE

Toggle landfill, foundation, cliff explosives and elevated rail auto-placement on/off. Prevents accidental shift+click terrain filling in blueprints and the rail planner. Recipes remain craftable regardless of toggle state.

Utilities
2 days ago
2.0 - 2.1
177
Trains Environment

Foundations Required

by NOiZE

Machines can only be placed on solid flooring. Works correctly across all planets including Gleba and space platforms.

Tweaks
3 days ago
2.0 - 2.1
166
Environment Manufacturing

Enhanced Crude Oil Smoke

by NOiZE

Tweaks smoke clouds from oil deposits: more amount, faster rate, customizable look.

Content
3 months ago
2.0 - 2.1
160

No Crafting Surface Conditions for Placeables

by NOiZE

Removes surface crafting conditions for recipes of placeable entities (e.g., buildings, belts), while preserving them for intermediates and rocket parts.

Tweaks
3 months ago
2.0 - 2.1
149
Manufacturing

Agriculture Science Spoiling Control

by NOiZE

Control the spoiling rate of agriculture science packs. Default is 25% of vanilla spoiling rate, configurable from 1% to 1000%.

Content
2 months ago
2.0 - 2.1
142

Configurable Vehicle and Wagon Inventory

by NOiZE

Configurable Car/Tank/Cargo Wagon/Fluid Wagon/Spidertron inventory sizes + trash slots. Defaults: Car=5, Tank=15+5 trash, Cargo Wagon=120, Fluid Wagon=50000, Spidertron=80+20 trash (vanilla).

Tweaks
2 months ago
2.0 - 2.1
142
Transportation Trains Storage Cheats

Thick Crude Oil

by NOiZE

Crude oil is too thick to flow through regular pipes. Requires special thick fluid infrastructure with limited range, forcing early-game oil transportation via barrels. Features new pumps, pipes, and a specialized barreling machine.

Content
7 hours ago
2.0 - 2.1
127
Logistics Fluids

Flamethrower Overhaul

by NOiZE

Complete flamethrower overhaul with fuel system, enhanced ammunition, and configurable damage/consumption settings. Adds fuel progression from basic thickened petroleum to advanced enhanced fuel.

Content
7 days ago
2.0 - 2.1
124
Combat Fluids

Rocket Fuel Requires Steel

by NOiZE

Adds 1 steel to all recipes that produce rocket fuel, reflecting the steel in the icon!

Tweaks
2 months ago
2.0 - 2.1
118
Fluids

Heavy Expensive Placeables

by NOiZE

Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.

Tweaks
3 months ago
2.0 - 2.1
116
Manufacturing

Gleba Lab Nuclear Science Compatibility

by NOiZE

Adds compatibility between Gleba Lab and Nuclear Science mods by allowing the Gleba Lab to accept nuclear science packs.

Tweaks
1 year, 1 month ago
2.0
71

Clockwork Fork

by NOiZE

I just port it for factorio 2.1. Original credits for Yehn. Changes the parameters of the solar cycle: Make days longer or shorter and control what portion of the cycle is night. Make nights darker if you like. Includes an optional Sun Never Rises mode.

Content
2 months ago
2.1
70
Environment

SLW Petrochem Fork

by NOiZE

Reworks petrochem to allow upward fluid synthesis. Removes petroleum-to-solid-fuel, adds crude-to-solid-fuel, enables coal/wood gasification into petroleum gas, introduces a Fischer-Tropsch upward cracking loop, and allows gas combustion into water.

Tweaks
2 months ago
2.1
59
Fluids

Space Age Bonus Scaler

by NOiZE

Scales the powerful bonuses introduced in Space Age: base productivity (Foundry, Electromagnetic plant, etc.), resource drain (Big mining drill), and science pack drain (Biolab). Each bonus has its own configurable multiplier. Compatible with any mod that adds similar bonuses.

Tweaks
2 months ago
2.0 - 2.1
53
Mining Manufacturing Cheats

Fulgoran Sludge Fork

by NOiZE

Replaces Fulgora's heavy oil oceans with polluted Fulgoran Sludge. Requires processing sludge to extract crude oil, scarce water, and landfill byproduct. Removes ice from scrap pools, forcing reliance on oil processing and gas combustion for water.

Tweaks
4 days ago
2.1
35
Environment Fluids

Captive Spawner Nutrients

by NOiZE

Changes the captive biter spawner to use nutrients as food instead of bioflux. Egg production now requires setting a recipe: 1 bioflux → 25 biter eggs (50 seconds). Quality bioflux = quality eggs.

Tweaks
a month ago
2.1
29
Manufacturing

Realistic Flashlight Fixed Fork

by NOiZE

More realistic flashlight patterns and some new configuration options

Tweaks
a month ago
2.1
29
Environment

Radiothermal Heating Fork

by NOiZE

Adds a compact 1x1 pipeless radiothermal heater tailored for Aquilo survival. Crafted using nuclear fuel, it generates a constant, infinite stream of local thermal energy to heat in a 2 tile radius.

Content
2 months ago
2.1
28
Environment Manufacturing Power

Vulcanus Parched Fork

by NOiZE

A survival rebalance for Vulcanus. Sulfuric acid is drastically throttled, lava metallurgy consumes water, and coal liquefaction requires tungsten carbide tooling with a 15% chance of consumption. Adapt or parch.

Tweaks
2 months ago
2.1
22
Environment Fluids Power