Removes surface crafting conditions for recipes of placeable entities (e.g., buildings, belts), while preserving them for intermediates and rocket parts.
Small changes concerning balance, gameplay, or graphics.
Tweaks smoke clouds from oil deposits: more amount, faster rate, customizable look.
Mods introducing new content into the game.
Rocket launches emit huge pollution bursts at the silo. Pollution can be reduced with Cleaner Rocket Exhaust tech.
Small changes concerning balance, gameplay, or graphics.
Machines can only be placed on solid flooring. Works correctly across all planets including Gleba and space platforms.
Small changes concerning balance, gameplay, or graphics.
Control the spoiling rate of agriculture science packs. Default is 25% of vanilla spoiling rate, configurable from 1% to 1000%.
Mods introducing new content into the game.
Crude oil is too thick to flow through regular pipes. Requires special thick fluid infrastructure with limited range, forcing early-game oil transportation via barrels. Features new pumps, pipes, and a specialized barreling machine.
Mods introducing new content into the game.
Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.
Small changes concerning balance, gameplay, or graphics.
Adds 1 steel to all recipes that produce rocket fuel, reflecting the steel in the icon!
Small changes concerning balance, gameplay, or graphics.
Configurable Car/Tank/Cargo Wagon/Fluid Wagon/Spidertron inventory sizes + trash slots. Defaults: Car=5, Tank=15+5 trash, Cargo Wagon=120, Fluid Wagon=50000, Spidertron=80+20 trash (vanilla).
Small changes concerning balance, gameplay, or graphics.
Complete flamethrower overhaul with fuel system, enhanced ammunition, and configurable damage/consumption settings. Adds fuel progression from basic thickened petroleum to advanced enhanced fuel.
Mods introducing new content into the game.
Toggle landfill, foundation, cliff explosives and elevated rail auto-placement on/off. Prevents accidental shift+click terrain filling in blueprints and the rail planner. Recipes remain craftable regardless of toggle state.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds compatibility between Gleba Lab and Nuclear Science mods by allowing the Gleba Lab to accept nuclear science packs.
Small changes concerning balance, gameplay, or graphics.
Scales the powerful bonuses introduced in Space Age: base productivity (Foundry, Electromagnetic plant, etc.), resource drain (Big mining drill), and science pack drain (Biolab). Each bonus has its own configurable multiplier. Compatible with any mod that adds similar bonuses.
Small changes concerning balance, gameplay, or graphics.
Reworks petrochem to allow upward fluid synthesis. Removes petroleum-to-solid-fuel, adds crude-to-solid-fuel, enables coal/wood gasification into petroleum gas, introduces a Fischer-Tropsch upward cracking loop, and allows gas combustion into water.
Small changes concerning balance, gameplay, or graphics.
Replaces Fulgora's heavy oil oceans with polluted Fulgoran Sludge. Requires processing sludge to extract crude oil, scarce water, and landfill byproduct. Removes ice from scrap pools, forcing reliance on oil processing and gas combustion for water.
Small changes concerning balance, gameplay, or graphics.
The Recycler always outputs normal-quality items, regardless of input quality. Implemented entirely at the prototype level - no runtime scripting.
Small changes concerning balance, gameplay, or graphics.
Adds a compact 1x1 pipeless radiothermal heater tailored for Aquilo survival. Crafted using nuclear fuel, it generates a constant, infinite stream of local thermal energy to heat in a 2 tile radius.
Mods introducing new content into the game.
A survival rebalance for Vulcanus. Sulfuric acid is drastically throttled, lava metallurgy consumes water, and coal liquefaction requires tungsten carbide tooling with a 15% chance of consumption. Adapt or parch.
Small changes concerning balance, gameplay, or graphics.
I just port it for factorio 2.1. Original credits for Yehn. Changes the parameters of the solar cycle: Make days longer or shorter and control what portion of the cycle is night. Make nights darker if you like. Includes an optional Sun Never Rises mode.
Mods introducing new content into the game.
Adds recipes to derust iron items using sulfuric acid and water.
Small changes concerning balance, gameplay, or graphics.