Control the spoiling rate of agriculture science packs. Default is 25% of vanilla spoiling rate, configurable from 1% to 1000%.
Mods introducing new content into the game.
Adds 1 steel to all recipes that produce rocket fuel, reflecting the steel in the icon!
Small changes concerning balance, gameplay, or graphics.
Tweaks smoke clouds from oil deposits: more amount, faster rate, customizable look.
Mods introducing new content into the game.
Adds compatibility between Gleba Lab and Nuclear Science mods by allowing the Gleba Lab to accept nuclear science packs.
Small changes concerning balance, gameplay, or graphics.
Crude oil is too thick to flow through regular pipes. Requires special thick fluid infrastructure with limited range, forcing early-game oil transportation via barrels. Features new pumps, pipes, and a specialized barreling machine.
Mods introducing new content into the game.
Configurable Car/Tank inventory sizes + Tank trash slots. Defaults: Car=5, Tank=15+5 trash.
Small changes concerning balance, gameplay, or graphics.
Automatic quality upgrades through your construction network — always substituting the best available, always stepping up as supply improves.
Mods introducing new content into the game.
Scales the powerful bonuses introduced in Space Age: base productivity (Foundry, Electromagnetic plant, etc.), resource drain (Big mining drill), and science pack drain (Biolab). Each bonus has its own configurable multiplier. Compatible with any mod that adds similar bonuses.
Small changes concerning balance, gameplay, or graphics.
Adds recipes to derust iron items using sulfuric acid and water.
Small changes concerning balance, gameplay, or graphics.