Factorio 2.0 continuation of the classic FARL automated rail-layer. Builds rails, signals, poles, lamps, walls, concrete, landfill bridges, and blueprint-based rail layouts from a rail-laying train, with cargo-based placement, optional Space Age/Elevated Rails prototype recognition, and Forgeworks Core prototype/rail helper support.
Mods introducing new content into the game.
When a building is mined you get back the ingredients instead of the building
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mix fuels together to get standardized fuel. Optionally, for more efficiency. icons created by Freepik - Flaticon
Mods introducing new content into the game.
Large total conversion mods.
Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them
Small changes concerning balance, gameplay, or graphics.
When a building is mined you get back the ingredidents instead of the building
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.