Kras Ghoulash Modpack


Krastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech

Mod packs
2 years ago
1.1
377
Transportation Logistics Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

FAQ

KNOW:
- this is an experimental pre-release, heed the Discussions!
- youtube playlist (hungarian): https://www.youtube.com/playlist?list=PLImarbG8ttsJOSTM4ticeSyi44x0Ggi4d
- New Game Plus: mod settings/allow admins to use ngp-gui command https://mods.factorio.com/mod/NewGamePlus
- Factorissimo 2: to transfer fluids use bulk transfer pipes, input --> output
- Krastorio 2: if loaders don't work, place them pointing towards the belt
- Team Competition: you need to actually set the settings and start a new playfield first, or do not activate this with factorio-crash-site, can mix-up with NewGame+
- Electric Boiler: set it to 5.17MW in the settings
- here is my mod-settings: https://forums.factorio.com/viewtopic.php?f=190&t=101110&p=561327#p561327
- Fill for me blacklist: bi-wooden-pole-huge, bi-wooden-chest-large, bi-wooden-chest-huge, bi-wooden-pole-big, small-electric-pole
LIST:
248k - high tech without changing other recipes or spawning new ores on the map
aai-industry - some light recipe and research modifications, a bit more burner stuff
aai-programmable-vehicles - for automated vehicles (can be set up like a strategy game)
aai-signal-transmission - wireless logisctics even between planets
aai-signals - special signal types for the above
aai-vehicles-chaingunner - your usual turret on tracks
aai-vehicles-flame-tank - scaled up spider exterminator
aai-vehicles-flame-tumbler - a crash-proof racecar with flamers
aai-vehicles-hauler - a transport truck (my low-level long range transport - use shipt clicks to set up a route-loop, then set the vehicle on it)
aai-vehicles-laser-tank - your energy turret on tracks
aai-vehicles-miner - moving mine, park it on an ore patch, also harvests wood and uses it as fuel
aai-vehicles-warden - a multipurpose armed repair vehicle
AfraidOfTheDark - better flashlight and lamps
Aircraft - from a simple scout ro the flying fortress, AAI covers them too
Big-Monsters - nasty surprises for rocket launches
Bio_Industries - biology related factories, terraformers, but compressed logistics, like solar farm, power pole and substation
bobinserters - after several researches, tell your inserters exactly where from/to move
BottleneckLite - icons will show problems with production lines
combat-mechanics-overhaul - combat-related settings, for example shots don't go over walls, acid pools don't hurt fliers, and such
Companion_Drones - your personal entourage of death-buld drones
CopyPasteModules - copy module setup with recipes
DeepPockets - for your stacking needs
electricboiler - which I've missed from Space Exploration, set it to 5.17MW in the settings
Enhanced_Map_Colors - nice
even-distribution - draging your items over containers distribute them evenly
Factorissimo2 - different sized houses with bigger, but limited surfaces, makes it easier to group and move your factories (use Factory Bulk Transfer Pipes for fluid trasfer)
factorio-crash-site - needed for Team Competition
factoryplanner - see your troughput and craft speed
Fill4Me - auto filling fuel into anything placed down
flib - library mod for other stuff
Flow Control - fixed shapes for pipes, for tight areas
FNEI - search all recipes
holographic_signs - signpost for your places
informatron - wiki mod for AAI and Space Exploration
jetpack - fly with fuel, an armor module
Krastorio2 - a difficulty and function overhaul, the end-game is to open a wormhole to message home, lots of interesting and useful stuff
Krastorio2Assets - library mod for other stuff
manual-inventory-sort - sort inventories with a button combo or click (I set up the buttons)
MF_Base - library mod for other stuff
Mining_Drones - wind up dwarves for mining with a depot - no power needed, but pollutes
Mobile_Factory - 3 kinds of crawler-vehicles, inside can be expanded, has an matter-storage system like Applied Energistics
Mobile_Factory-Jets - multipurpose flying drones for that
Mobile_Factory_Graphics - library mod for other stuff
modmashsplinter - base splinter mod
mmsplinter defense - splinter module, defense structures
mmsplinter electronics - splinter module, alternative circuit recipes
mmsplinter fishing - splinter module, fish stuff
mmsplinter loot - splinter module, randomly places chests and research, configurable
mmsplinter newworlds - splinter module, paralel dimensions
mmsplinter regenerative - splinter module, autohealing buildings
mmsplinter resources - splinter module, bug loot
mmsplinter subspacelogistics - splinter module, teleportation
mmsplinter them - splinter module, endgame tech enemies
mmsplinter underground - splinter module, 2 levels
mmsplinter valkyries - splinter module, construction combat-drones
move-with-mouse-updated - automatically go/fly where you pressed the hotkey
nco-InserterCranes - huge inserters with big hands
NewGamePlus - restart your game, but keep evolution/inventory/research intact (a great testing tool, I've used it 5 times already on my playtrough when the mods changed a lot)
Nightfall - enemies come at night
Noxys_Extra_Settings_Info - in the mod settings tooltips say min/max values too
Noxys_Trees - tree growth and spread
Noxys_Waterfill - amke water holes, research, and crafting is needed
qol_research - better avatar abilities via research
RateCalculator - select a production line, it auto-calculates the speed of components and recipes
Reactor Interface - a logistic connection for start/stop a reactor
RPGsystem - better avatar abilities via combat experience
Shortcuts-ick - more optional buttons
snouz-useful-icons - more icons
Squeak Through - you can walk between connecting buildings, and over pipes
stdlib - library mod for other stuff
team_competition - mainly for multiplayer and several starting points, a phletora of gamemodes and settings, i've tried the open-ended one with dangerous nights
TimeTools - change time and day-speed
Todo-List - don't forget what you wanted to do yesterday, an in-game notepad, assign work to others in multiplayer
Transport_Drones - little cars trasferring resources over prebuilt roads, less laggy than drone network, a lot of different researches
UsefulCombinators - a lot of logic gates
VehicleSnap - choose degrees of turning to snap to
VoidChestPlus - anything you put in, disappears
Water_Ores - oregen over water
wret-beacon-rebalance-mod - beacons like in SE, no overlapping effect-fields but stronger