Kras Ghoulash Modpack


Krastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech

Mod packs
2 years ago
1.1
376
Transportation Logistics Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

Changelog

Version: 1.0.1
Date: 2022-02-07
  MOD:
    - Big Monsters: I've reduced all chances to spawn in the settings to 1/10th, making them more unique events
  ADD:
    - aai-programmable-structures as optional if you like to use that
	- modmashsplintergold becuse some recipes either needed it, or provide new recipes
    - more-minimap-autohide-017 because it's useful
	- NPBees2 because I've found no other mods to generate fluids from other mods in the pack (only ores) - please notify me if you know about another, I also missed Core Miner from Space Exploration
  REMOVE:
    - modmashsplinterfishing
	- modmashsplinternewworlds
	- modmashsplintersubspacelogistics
	because they were conflicting with NPBees
  KNOW:
    - name of the pack: Kras because of Krastorio, Ghoulash because it's a national food in Mordor minus the H ;)
Version: 1.0.0
Date: 2022-01-31
  MOD:
  ADD:
  REMOVE:
  KNOW:
    - this is an experimental pre-release, heed the Discussions!
	- youtube playlist (hungarian): https://www.youtube.com/playlist?list=PLImarbG8ttsJOSTM4ticeSyi44x0Ggi4d
	- New Game Plus: mod settings/allow admins to use ngp-gui command
	  https://mods.factorio.com/mod/NewGamePlus
	- Factorissimo 2: to transfer fluids use bulk transfer pipes, input --> output
	- Krastorio 2: if loaders don't work, place them pointing towards the belt
	- Team Competition: you need to actually set the settings and start a new playfield first, or do not activate this with factorio-crash-site, can mix-up with NewGame+
	- Electric Boiler: set it to 5.17MW in the settings
  LIST:
248k							- high tech without changing other recipes or spawning new ores on the map
aai-industry					- some light recipe and research modifications, a bit more burner stuff
aai-programmable-vehicles		- for automated vehicles (can be set up like a strategy game)
aai-signal-transmission			- wireless logisctics even between planets
aai-signals						- special signal types for the above
aai-vehicles-chaingunner		- your usual turret on tracks
aai-vehicles-flame-tank			- scaled up spider exterminator
aai-vehicles-flame-tumbler		- a crash-proof racecar with flamers
aai-vehicles-hauler				- a transport truck (my low-level long range transport - use shipt clicks to set up a route-loop, then set the vehicle on it)
aai-vehicles-laser-tank			- your energy turret on tracks
aai-vehicles-miner				- moving mine, park it on an ore patch, also harvests wood and uses it as fuel
aai-vehicles-warden				- a multipurpose armed repair vehicle
AfraidOfTheDark					- better flashlight and lamps
Aircraft						- from a simple scout ro the flying fortress, AAI covers them too
Big-Monsters					- nasty surprises for rocket launches
Bio_Industries					- biology related factories, terraformers, but compressed logistics, like solar farm, power pole and substation
bobinserters					- after several researches, tell your inserters exactly where from/to move
BottleneckLite					- icons will show problems with production lines
combat-mechanics-overhaul		- combat-related settings, for example shots don't go over walls, acid pools don't hurt fliers, and such
Companion_Drones				- your personal entourage of death-buld  drones
CopyPasteModules				- copy module setup with recipes
DeepPockets						- for your stacking needs
electricboiler					- which I've missed from Space Exploration, set it to 5.17MW in the settings
Enhanced_Map_Colors				- nice
even-distribution				- draging your items over containers distribute them evenly
Factorissimo2					- different sized houses with bigger, but limited surfaces,  makes it easier to group and move your factories (use Factory Bulk Transfer Pipes for fluid trasfer)
factorio-crash-site				- needed for Team Competition
factoryplanner					- see your troughput and craft speed
Fill4Me							- auto filling fuel into anything placed down
flib							- library mod for other stuff
Flow Control					- fixed shapes for pipes, for tight areas
FNEI							- search all recipes
holographic_signs				- signpost for your places
informatron						- wiki mod for AAI and Space Exploration
jetpack							- fly with fuel, an armor module
Krastorio2						- a difficulty and function overhaul, the end-game is to open a wormhole to message home, lots of interesting and useful stuff
Krastorio2Assets				- library mod for other stuff
manual-inventory-sort			- sort inventories with a button combo or click (I set up the buttons)
MF_Base							- library mod for other stuff
Mining_Drones					- wind up dwarves for mining with a depot - no power needed, but pollutes
Mobile_Factory					- 3 kinds of crawler-vehicles, inside can be expanded, has an matter-storage system like Applied Energistics
Mobile_Factory-Jets				- multipurpose flying drones for that
Mobile_Factory_Graphics			- library mod for other stuff
modmashsplinter					- base splinter mod
mmsplinter defense				- splinter module, defense structures
mmsplinter electronics			- splinter module, alternative circuit recipes
mmsplinter fishing				- splinter module, fish stuff
mmsplinter loot					- splinter module, randomly places chests and research, configurable
mmsplinter newworlds			- splinter module, paralel dimensions
mmsplinter regenerative			- splinter module, autohealing buildings
mmsplinter resources			- splinter module, bug loot
mmsplinter subspacelogistics	- splinter module, teleportation
mmsplinter them					- splinter module, endgame tech enemies
mmsplinter underground			- splinter module, 2 levels
mmsplinter valkyries			- splinter module, construction combat-drones
move-with-mouse-updated			- automatically go/fly where you pressed the hotkey
nco-InserterCranes				- huge inserters with big hands
NewGamePlus						- restart your game, but keep evolution/inventory/research intact (a great testing tool, I've used it 5 times already on my playtrough when the mods changed a lot)
Nightfall						- enemies come at night
Noxys_Extra_Settings_Info		- in the mod settings tooltips say min/max values too
Noxys_Trees						- tree growth and spread
Noxys_Waterfill					- amke water holes, research, and crafting is needed
qol_research					- better avatar abilities via research
RateCalculator					- select a production line, it auto-calculates the speed of components and recipes
Reactor Interface				- a logistic connection for start/stop a reactor
RPGsystem						- better avatar abilities via combat experience
Shortcuts-ick					- more optional buttons
snouz-useful-icons				- more icons
Squeak Through					- you can walk between connecting buildings, and over pipes
stdlib							- library mod for other stuff
team_competition				- mainly for multiplayer and several starting points, a phletora of gamemodes and settings, i've tried the open-ended one with dangerous nights
TimeTools						- change time and day-speed
Todo-List						- don't forget what you wanted to do yesterday, an in-game notepad, assign work to others in multiplayer
Transport_Drones				- little cars trasferring resources over prebuilt roads, less laggy than drone network, a lot of different researches
UsefulCombinators				- a lot of logic gates
VehicleSnap						- choose degrees of turning to snap to
VoidChestPlus					- anything you put in, disappears
Water_Ores						- oregen over water
wret-beacon-rebalance-mod		- beacons like in SE, no overlapping effect-fields but stronger