General:
- Sometimes it can be that if mod activation changes, the mod pack update will not activate mods automatically -> simply uncheck all mods and activate the modpack again, then all dependent mods are activated automatically
Dectorio:
- We delete Dectorio because Krastorio2 will not load if sprite limits are exceeded (you can activate Dectorio if you do the following)
- "Enable painted concrete" MUST be DISABLED (otherwise there are problems with the sprite limit of factorio >255)
Final Remarks:
- If a mod is marked as CONFLICT in the "Downloads" section, then we checked the mod but it does not work at the moment.
- If a mod is marked as OPTIONAL in the "Downloads" section, then there are problems which are under investigation (adding these mods manually can work, but this is not very secure)
- If a new version of the mod only "updates" some dependencies I will delete the outdated versions later on to save disk space at factorio server (You can simply download the version before if you want to stay at this version)