Exploration Extreme Modpack

by Sadawys

This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack

Mod packs
1 year, 3 months ago
1.1
2.18K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g [Solved] Mod changed ghost-rebuild

3 years ago

Hello, I have installed the modpack. Since then, destroyed buildings no longer leave a blueprint-ghost... this is not practical for automatic rebuilding... does anyone know which mod might have changed this and how to undo it? Thank you!

3 years ago
(updated 3 years ago)

@Adver
Destroyed by biters or destroyed by bots? And is this a general problem or depending on some special buildings?

3 years ago

destroyed by biters... as far as I know, it affects all buildings. With a belt and a cannon it was like this: biters destroy it, a "ruin" remains, but no active ghost-blueprint at this place anymore.

3 years ago

This sounds really strange. I think normally this ghosting is part of the base game :? Perhaps it was from the update 2021-03-11 :? I will try to reproduce it locally

3 years ago

yes its part of the base game... until now its playable, cause I started a new game and the base isnt to big.... but in mid-game its unpossible to hold a base like that.... if its not changeable within an existing game - Im screwed ^^
you never heard about that issue? i installed some new mods for this new game... would like to send a list of them, but dont know how.

3 years ago

I did some searching and found that:
https://forums.factorio.com/viewtopic.php?t=59292

May be its true and those ghosts are just not there in the beginning of a new game? cant remember ^^ played the last one for long....

would be an easy reason ^^....

3 years ago

Ah nice idea. Yeah that can really be. I think this is then intended that ghosts by destroying can not build from early bots without the roboport tech. Make sense, nice to know :)

3 years ago

Yes, because of the many mods it has become such a complex and awesome game - don't know a better one. Not even among the highscore games with million dollar budgets.

If you find other mods that can be integrated: Go for it. Great idea.

For me it could be 500 buildings and technologies more :)

3 years ago

@Adver Hehe, yeah we discuss new mods in our group and if there is no problem or redundancy we will perhaps add some also in future :D

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