Fork of Exotic Industries to Space Age. Adds various game mechanics, a variety of new resources, big machines, and new planet to visit. On the other side of the star lies a mysterious Gaia holding the remains of an alien crystalline civilization.
Mods introducing new content into the game.
Version: 1.4.9 Date: 4-11-25 Changes: - Loader electricity usage adjusted and now increases per tier Fixes: - Sanity check when creating insulated/data pipe from default pipe, this mitigates crashes caused by multi layered sprites. (Revealed by Muluna 1.34.2) While it will not crash, other mods changing entities to use multiple layer sprites will cause insulated/data pipe graphics to display incorrectly. Proper resolution pending. - Electronic components now tied to EI electronic parts technology. Reported by @Vasishtha - Spidertron limiter updated to use 2.0s new lua logistics commands, setting a logistic request on the spidertron will no longer cause a crash. Reported by @debuasgaming
Version: 1.4.8 Date: 4-10-25 Additions: - Colorful animated glow effects for Arc Furnace, Plasma Heater, Gate, & Caster working states. (Current sprites imported from Glow Trees; credit to asher_sky) - Loader Complexity Patch: Startup setting which significantly increases material input complexity for loaders and REWARDS YOU by enabling filtering for the Express loader and stacking for the Neodymium loader - Rocket lift capacity multiplier added to startup settings - Entity update cycle length adjustment added to startup settings. This setting determines over how many ticks the 8 entity update stages run. Default 60 ie all entities are looped once per 60 ticks ie 1 second Changes: - Loaders now require electricity and can be wired - Arc Furnace energy requirement 5MW -> 30MW, pollution value 0 -> 6 - Plasma Heater energy requirement 20Mw -> 70MW, craft speed 1 -> 1.25, now accepts Quality module, pollution value 0 -> 3 - Caster module slots 1 -> 2, now accepts Quality module, pollution value 0 -> 1 - Skip converting Fulgora oceans into crude oil if Fulgora Extended is enabled & chemical-mire-gives-muck is enabled Fixes: - Additional checks to prevent null references in on tick updater & gate updater - Startup settings tooltips were configured inconsistently, tooltips should all work now Notes: - Several quick fixes have been implemented to allow the use of K2 imports, final implementations pending
Version: 1.4.3 Date: 04-04-25 Changes: - UPS optimisation, thanks to 1righteousgod @ Discord - Bugfixes
Version: 1.4.0 Date: 03-04-25 Changes: - Platform requests scanner - constant combinator outputting orbiting platform requests sorted by platforms. Can be connected to logistic container in set requests mode. - Ported Fueler Tower, can insert burnable fuel to vehicles and take burnt results - Also made fueler supply ammo-turret, artillery-turret, artillery-wagon in range from it own inventory - Fueler inventory larger and support filters - Ported supersonic EM-trains, with working to full extent EM trains upgrade technologies - Ported several Krastorio entities: steel pipe, steel pump, planetary teleporter, wind turbine, gas power station, energy storage, deitherium fusion reactor, advanced steam turbine, antimatter reactor, immersite quarry drill, small roboport, big roboport, greenhouse, electrolysis plant, filtration plant, atmospheric condenser, fluid flare stack, advanced chemical plant, quantum computer, matter plant, matter associator, stablizer charging station, air purifier, fluids, intermediates, immersite and antimatter ammo and rockets, and intergalactic transceiver - Rockets can lift up to 20 tons, starter pack weight 20T and create platform with 2000 foundation - Larger rocket silo inventory, use custom minimum payload from hub gui to deliver underfull rockets - Biolabs feed on nutrients instead of electricity - Stone brick can be crushed back to stone - Large foundry fluid buffer - Can dump items to water tiles on Nauvis, Gleba, Aquilo as well as on Fulgora - Oil ocean yields crude oil - Artificial soil can be placed anywhere Notes: - Plans to rework rockets later with expensive but reusable carrier rockets and expendable cargo pods - Port more entities to place in Simulation Computer Age stage thats looks quite empty now comparing to others - Will balance / simplify / merge recipes and items during gameplay - K2 intergalactic transceiver - working, but without victory trigger, for use in scenario, that, maybe will be later
Version: 1.3.6 Date: 18-03-25 Changes: - AAI: burner-assembling-machine replaced in recipes with ei-steam-assembler - Laser tech prerequisites fix
Version: 1.3.5 Date: 18-03-25 Changes: - Yellow splitter and loader use iron-mechanical-parts - Some tech order and unlocks glitches fixed
Version: 1.3.3 Date: 16-03-25 Changes: - Buffed pure ore - molten - cast recipes - Option to disable EI dynamic tech scaling - New recipe: ammonia gas => ammonia in hypercooler - Fixed ei-fusion ( Thermonuclear fusion reactor ) - Concrete and refined-concrete need iron-stick instead of mechanical parts again - Lignumis Compatibility fixes, locale fixes
Version: 1.3.0 Date: 12-03-25 Changes: - Dedicated filter inserter gone, as all inserters can now filter - Filter EI containers now 20 / 40 / 120 slots, non-filter 50 / 250 / 1000 - Fixed some locale strings - Removed duplicating recipes - iron and copper smelting - aai-industry: added stone-tablet recipe unlock to electronics
Version: 1.2.1 Date: 09-03-25 Changes: - Option to setup all trigger tech with Computer Age science packs. - Morphium pools on Gaia can be landfilled - Reduced build restricted area behind thrusters.
Version: 1.2.0 Date: 04-03-25 Changes: - Basic Lignumis Compatibility - Wood science pack => Dark Age science pack - Steam science pack => Steam Age science pack - This two recipes changed to Lignumis ones - Some starting recipes shifted to steam age
Version: 1.1.3 Date: 03-03-25 Changes: - Compatibility - Localization - Check and remove hidden tech in prerequisites rendering tech unresearchable - Option to flatten tech tree (default off)
Version: 1.1.2 Date: 01-03-25 Changes: - Compatibility fixes Marked as conflicting: - tenebris - tenebris-prime - WideChests - factorioplus
Version: 1.1.0 Date: 01-03-25 Changes: - Many fixes for compatibility between different mods - Some fixes for future compatibility between different planets - May dump items into water tiles on main planets - Poor chunks removed - Some vanilla changes reverted, sticks, gears craftable - EI containers / loaders / advanced bots back on menu, fueler and trains not yet, later - Muluna (planet-muluna) compatibility - Fixed recipes - Foxed localization