Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
7 days ago
2.0
12.3K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Simulation Science Pack

a month ago

Hey there, I need to ask someone more knowledgeable than me in this mod. How can I make 60 simulation science packs per minute to meet the demands of the technologies I'll research? From my calculation I'd need about 9k gold chunks/minute from deep drilling to fill that quota. Is that right? It's an ungodly amount of resources. I only managed to find 6 patches spaced out really far from my base and into some REALLY bad biter areas.

a month ago

I figured the answer. You should purify and then LIQUIFY gold to get the max output out of chunks. It yields roughly 9x more if you melt and then cast than to just turn into bars from pure ore form

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