Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
24 days ago
2.0
11.7K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Create a new map. After entering the game, not all ores can be loaded.

16 days ago

Hello. When I only enable the mod Exotic Space Industries: Remembrance, after creating a new map and entering the game, only ores near the spawn point load completely. Iron and copper ores in distant areas fail to render fully, with empty gaps appearing inside individual ore veins. This drastically reduces ore reserves and hinders gameplay progress. However, stone loads normally without issues.

16 days ago

There is custom resource logic on Nauvis, part of it is that poor chunks (surface ore) start off rich near the spawn and become more sparse the farther you go.

Deep ore veins will prove superior—the pure chunk refining chain is also much more productive than poor chunks.

There are Informatron pages with more details about each topic.

15 days ago

Got it, thanks for your reply.

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