Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
2 days ago
2.0
10.8K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g [1.3.18] multiplayer crash event

8 days ago

on unpause of server/host connection, new or joining players are rapidly desynced

Line for context:
216.524 Info GameActionHandler.cpp:4560: UpdateTick (1460768) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
216.534 Script @exotic-space-industries-remembrance/lib/echo-codex.lua:494: >> EI Arrival event triggered for player: Hentailover96
216.775 Error GameActionHandler.cpp:2808: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1460778) serverCRC(577218529) localCRC(3854441178)
216.775 Info ClientMultiplayerManager.cpp:608: UpdateTick(1460779) changing state from(InGame) to(DesyncedWaitingForMap)

8 days ago

Fixed 1.3.19.

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