Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
2 days ago
2.0
10.8K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

b It crashes when using the gate

29 days ago

After selecting a different surface from the gate, the game crashes whether I click to select a target or press Q to cancel.
It doesn't crash if I select the same surface.
error message is as below.


Error while running event exotic-space-industries-remembrance::on_player_selected_area (ID 57)
LuaEntity belongs to surface nauvis (index 1) but a LuaEntity belonging to surface gaia (index 2) was expected.
stack traceback:
[C]: in function 'set_controller'
...-space-industries-remembrance__/scripts/control/gate.lua:1423: in function 'cleanup_position_selection'
...-space-industries-remembrance__/scripts/control/gate.lua:1402: in function 'on_player_selected_area'
exotic-space-industries-remembrance/control.lua:161: in function <exotic-space-industries-remembrance/control.lua:158>


28 days ago

Until fixed a work around is to select a different surface through remote view.

28 days ago

Thank you I could use the gate.

15 days ago

Fixed 1.3.01.

New response