Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
5 days ago
2.0
9.08K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

b Gate doesn't work in multiplayer games

2 days ago

Hi,
The late game item "Gate" doesn't seem to work when hosting a multiplayer game.
It places and consumes power, but even if you configure the destinations in a single player game, the gate will not transfer items in a multiplayer game.
It also de-syncs anytime you change the "destination".

2 days ago

It and certain other custom entities are intentionally disabled to prevent desyncs pending a MP-friendly rewrite of on-tick scripting.

New response