Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
5 days ago
2.0
9.08K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g semiconductor and barreling machines

4 days ago

the barreling machine is researched with electricity age but can't be made until computer age science since it requires assembly machine 2.

The semiconductor-based circuit production unlocked at electricity age. can't be made in an assembly machine 1, but it can be made in a steam assembler.
I'm just wondering if these are intended or just mistakes

4 days ago

Barreling machine recipe isn't adapted to EI—can be looked at.
Assembling machine 1 not having a fluid input as in vanilla is intended to provide a novel period where the factory has a mix of steam and electric machines.

3 days ago

sweet thanks

New response