Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
a day ago
2.0
9.54K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g semiconductor and barreling machines

26 days ago

the barreling machine is researched with electricity age but can't be made until computer age science since it requires assembly machine 2.

The semiconductor-based circuit production unlocked at electricity age. can't be made in an assembly machine 1, but it can be made in a steam assembler.
I'm just wondering if these are intended or just mistakes

26 days ago

Barreling machine recipe isn't adapted to EI—can be looked at.
Assembling machine 1 not having a fluid input as in vanilla is intended to provide a novel period where the factory has a mix of steam and electric machines.

25 days ago

sweet thanks

New response