Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
11 days ago
2.0
6.91K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

b Circular-Dependency Issue

8 days ago

Exotic Space Industries conflicts with Crastorio 2 and Stellar Horizons
SummaryAfter testing several combinations of mods, the issue has been narrowed down to Exotic Space Industries (ESI) and its sub-mods.
Both Crastorio 2 and Stellar Horizons work together without issue, but enabling ESI introduces a circular dependency that prevents the game from loading.
Error MessageFailed to load mods: Circular dependencies detectedMods to be disabled:
• Age-of-Production (1.7.4)
• Assembler-Reskin (1.0.3)
• Astroponics (1.7.2)
• Igrys (1.5.9)
• Ligmus (1.0.7)
• Metal-and-Stars (0.1.17)
• Planet-Muluna (2.1.5.1)---
Steps to Reproduce
1. Start with a clean Factorio mod profile.
2. Enable Crastorio 2 and Stellar Horizons → loads successfully.
3. Add Exotic Space Industries (and its included sub-mods).
4. Launch the game → circular dependency error appears and several mods are auto-disabled.
Test ResultsConfigurationResultCrastorio 2 + Stellar Horizons✅ Loads fineCrastorio 2 + Stellar Horizons + ESI suite❌ Circular dependencyESI alone⚠️ Loads but may disable sub-mods depending on version
AnalysisThe issue appears to stem from a circular dependency among ESI sub-mods, such as Ligmus, Metal-and-Stars, Astroponics, and Planet-Muluna.Crastorio 2 and Stellar Horizons dependencies may complete this loop when loaded together with ESI.Factorio automatically disables the affected mods since it cannot resolve their dependency order.
EnvironmentFactorio version: latest stable (as of today)Platform: Windows PCMods: Installed/updated via in-game Mod PortalLoad order: Default (cannot be adjusted manually due to lockout)
Expected BehaviorGame should load with all three mod packs active or provide a clear dependency message instead of an unresolved circular chain.Actual BehaviorFactorio halts loading and disables multiple ESI-related mods with the “Circular dependencies detected” error.
RequestPlease review the dependency graph for the following sub-mods:Ligmus, Metal-and-Stars, Astroponics, Planet-Muluna, Age-of-Production, and Assembler-Reskin.A compatibility patch or dependency update to break the circular reference would allow Exotic Space Industries, Crastorio 2, and Stellar Horizons to run together smoothly.

8 days ago
(updated 8 days ago)

ESI or ESIR?

Regardless ESIR currently has no plans to support loading alongside Stellar horizons nor any other mod "pack"—and this is besides the fact even if they did load together, the intended experience would be grossly distorted if not trivialized by the vanilla-like recipe chains of many of the aforementioned mods.

8 days ago

ESIR but i appreciate your swift response

New response