Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
11 days ago
2.0
6.91K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Roboports constant energy drain

8 days ago

" - Roboports constant energy drain: 50 -> 500kW."

It almost means death to any large base after 1.2.62 update. Mine, for example.

I decided to stay on version 1.2.61, thanks)

8 days ago

Choices are personal.

For curiosity's sake, share the save.

8 days ago
(updated 8 days ago)

Choices are personal.

Yes they are, but it feels like "hmm, users seems to be well so far. And they are close to victory indeed... Cast them a fireball in their ass!"))

https://drive.google.com/file/d/1ao6NPS91aKpp_15cLg2YuG3aZ-kLaXhN

8 days ago

The Muluna space science recipe makes the Cosmic criticality pack a joke...

You could more than make up for the increased roboport power usage on Nauvis by putting all the Arc furnaces on power switches to prevent the grid being always loaded by their minimum 12mw draw.

Maximizing the mirrors per solar power tower would help make the power curve fatter.

A handful of high temperature reactors would produce gigawatts of energy and trivialize any planet they're on, as well.

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