Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
3 days ago
2.0
7.33K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

b Missing plastic recipe

a month ago
(updated a month ago)

I've been trying to set up plastic production based on the oil products available.
When i try to setup a combinator to set a recipe there seems to be something wrong.

As far as i can tell, it lists the recipe for Benzol + Petroleum twice, but the Coal + Petroleum one is missing.
I can set it manually in the chem plant just fine. I just cant seem to set it via the circuit network.
Did i find a bug? Or am i just missing something obvious?

Like the mod btw. Thank you for working on it :)

a month ago

Need to look into how the circuitry system interfaces with recipes—there are issues with any products with more than one recipe (many).

a month ago

Thank you for the update :)
I'll work around it for now.

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