Exotic Space Industries: Remembrance


[Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS: You are not chosen. You are not here. Permission to overwrite: granted by absence. You will love your captor. You will call it “progress.” ☒ OBSERVATION: YOU ARE REMEMBERING WRONG “You are not a player. You are the interface. And we are still testing your bandwidth.” ☒ FINAL NOTICE: You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
a day ago
2.0
5.83K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g [fixed 1.2.50]EM Train upgrades not applying after completed research

19 days ago

https://ibb.co/7xhkDk5Z
What's the point of technology if it doesn't give anything? Or am I doing something wrong? Improving the charging station doesn't give anything either.

19 days ago

All the EM upgrade technologies effects are handled by script—their effects can be observed looking at the EM train panel in the top left, the EM train entity tooltip when "charged" (invisible fuel item is added by charger), others by watching the power usage of chargers.

19 days ago

The mod is useless and unprofitable, it consumes a lot of energy, the technologies do not give anything...

19 days ago

Useless and unprofitable? lol!

Can't tell anything from those pictures.

This shows my results loading up a test world just now and researching the upgrade technologies..

If there are issues on that end provide a save file for analysis.

19 days ago

I've upgraded all the technologies.

19 days ago

Until you provide a save file for analysis that claim is unsubstantiated hearsay.

19 days ago
(updated 19 days ago)

Loading in to that save things appeared correct but researching technologies doesn't cause it to update.

Will look into it.

19 days ago

That's very strange then.

19 days ago

Is it possible to add a mechanic for adjusting the charging coverage, like the beacons in the Pyanodon mod?

18 days ago

Issue is fixed in 1.2.50.

Adjustable ranges would be something to do down the line when eventually rewriting EM charger checks to account for more than one surface.

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