Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
11 days ago
2.0
6.91K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g [fixed 1.2.50]EM Train upgrades not applying after completed research

a month ago

https://ibb.co/7xhkDk5Z
What's the point of technology if it doesn't give anything? Or am I doing something wrong? Improving the charging station doesn't give anything either.

a month ago

All the EM upgrade technologies effects are handled by script—their effects can be observed looking at the EM train panel in the top left, the EM train entity tooltip when "charged" (invisible fuel item is added by charger), others by watching the power usage of chargers.

a month ago

The mod is useless and unprofitable, it consumes a lot of energy, the technologies do not give anything...

a month ago

Useless and unprofitable? lol!

Can't tell anything from those pictures.

This shows my results loading up a test world just now and researching the upgrade technologies..

If there are issues on that end provide a save file for analysis.

a month ago

I've upgraded all the technologies.

a month ago

Until you provide a save file for analysis that claim is unsubstantiated hearsay.

a month ago
(updated a month ago)

Loading in to that save things appeared correct but researching technologies doesn't cause it to update.

Will look into it.

a month ago

That's very strange then.

a month ago

Is it possible to add a mechanic for adjusting the charging coverage, like the beacons in the Pyanodon mod?

a month ago

Issue is fixed in 1.2.50.

Adjustable ranges would be something to do down the line when eventually rewriting EM charger checks to account for more than one surface.

New response