Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
11 days ago
2.0
6.91K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

b Steam Crush Beacon Overload

a month ago
(updated a month ago)

More than half my steam crushers are "Disabled by script". Upon placing one down it flashes Beacon Overload quickly. Not sure why that is the case when I haven't unlocked beacons yet.

https://imgur.com/a/NF2WAH0

I was running 1.2.47 and tried restarting but that didn't help. Upgrading to 1.2.49 made two of them start working again (top middle).

a month ago

This happens due to invisible beacons used by other mods to apply effects, don't think anything was changed between .47 and .49 regarding beacon overload.

The Rubia author advised on a method to allow mods to exclude themselves from the ESIR beacon overload mechanic (their technology upgrades use invisible beacons) but it hasn't gotten done yet.

a month ago

Indeed! Disabling Rubia and the replacing the machines fixed it. Thanks a bunch for all your hard work. Having lots of fun with this pack.

a month ago

Additionally hardcoded the Rubia invisible beacon into the exclusion list for 1.2.50.

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