Exotic Space Industries: Remembrance


[Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS: You are not chosen. You are not here. Permission to overwrite: granted by absence. You will love your captor. You will call it “progress.” ☒ OBSERVATION: YOU ARE REMEMBERING WRONG “You are not a player. You are the interface. And we are still testing your bandwidth.” ☒ FINAL NOTICE: You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
4 days ago
2.0
4.93K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

b Steam Crush Beacon Overload

15 hours ago
(updated 15 hours ago)

More than half my steam crushers are "Disabled by script". Upon placing one down it flashes Beacon Overload quickly. Not sure why that is the case when I haven't unlocked beacons yet.

https://imgur.com/a/NF2WAH0

I was running 1.2.47 and tried restarting but that didn't help. Upgrading to 1.2.49 made two of them start working again (top middle).

6 hours ago

This happens due to invisible beacons used by other mods to apply effects, don't think anything was changed between .47 and .49 regarding beacon overload.

The Rubia author advised on a method to allow mods to exclude themselves from the ESIR beacon overload mechanic (their technology upgrades use invisible beacons) but it hasn't gotten done yet.

6 hours ago

Indeed! Disabling Rubia and the replacing the machines fixed it. Thanks a bunch for all your hard work. Having lots of fun with this pack.

5 hours ago

Additionally hardcoded the Rubia invisible beacon into the exclusion list for 1.2.50.

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