So I am close to leaving nauvis onto the first non-nauvis planet, and quickly noticed that vulcanus went from a very useful and good choice to nearly useless.
Now, I'm not oposed to a Vulcanus nerf, but in this case, they are too impactful and just hit the wrong things about Vulcanus
The foundry went from a big improvement to ore processing in Nauvis/Gleba/Gaia to completely useless. We already have arc furnaces and casters to process ores efficiently and create molten metals, but considering the Foundry big crafting speed reduction, module slot reduction and massive power increase (roughly 23x power draw), there is no reason to ever use foundries outside of Vulcanus, either as arc furnace replacement (that gets productivity techs) or caster replacement
Big mining drills are fine, compared to the drill options its more speed, range, and lower ore drain. A big improvement, but its important to note that most of the ores in Nauvis come from deep drills, also there are excavators for stone and other base products, so overall its not as major of an improvement as it is in normal space age. The recipe change is fine
Turbo belts got a huge recipe change: electrolyte. This not only makes them dependant on an item exclusive from another planet (technicaly 2 planets since Gaia also has scrap, but you don't go to gaia looking for holmium), which whould be an ok change if it was on small amounts (its not, belts are one of the most used items, so making belts by the hundreds is the norm in smaller factories, the holmium drain is noticeable), but holmium ore is the most annoying planet-exclusive item to mass produce as you need to void all the other junk that comes from scrap
Lastly, artilery does benefit from Vulcanus materials, as the only way to get artilery wagons and an alternative to artilery turrets and shells. But those recipes can easily be avoided, and artilery turrets do most things you whould want artilery wagons, so its a nice reward, but not essential.
So, with these changes, why should I bother with Vulcanus? There are no rewards that make it feel like a good choice, possibly belts but those are now a big hassle over a 33% increase compared to express belts. As a sidenote, electromagnetic plant nerf has similar issues to the foundry, albeit to a lesser extent as the productivity bonus applies to more complex items like circuits, electronic parts, modules, etc