My friends and I chose the Expensive science cost scaling preset (linear).
The science cost is stuck at 10,000 and doesn’t increase further (after 20+ techs it’s still 10k). Is this a bug, or is there a cap?
We’ve reached space and can’t craft the Cosmic Criticality Pack because it requires a huge amount of resources.
For example, if we use thorium for cosmic science production, we need about 6–7 million just to research one tech.
Or if we use uranium, with a 0.7% uranium-235 output we end up with huge amounts of (currently) useless uranium-238.
So, the problems are:
We don’t have Covarex to utilize uranium-238.
We don’t have a recycler because we can’t go to Fulgora.
We’re also a bit confused by needing 6–7 million stone per tech.
The only way we’ve found to automate this is using an excavator.
But to do that we need to research Gaia tech and Deep Pumpjack first—and both require Criticality Packs.
We could deplete all our stone to rush through this, but it just doesn’t feel right that the excavator tech is hidden behind two tiers of Criticality Pack science.
Is that the intended design, or is it a bug?
Any suggestions on how to solve this?
Tech tree screen:
https://drive.google.com/file/d/1YRbhQEHxGchC9sqnDup-cag0ve1LVHsP/view?usp=sharing
Save:
https://drive.google.com/file/d/1cc9QD1SN2h35aLmmkjCmLAxSPrf9b6Th/view?usp=sharing