Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
12 days ago
2.0
6.92K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

b [fix 1.2.46] [1.2.44] Uranium Processing tech requires wrong science packs

2 months ago

Uranium Mining, Reactor and Ammo researches require Electric Age science packs, but Uranium Processing also requires Computer Age science packs, even though it is unlocked in the Electric age. Being unable to process uranium ore makes all the uranium-related techs unusable until one age later.

a month ago

Will split Uranium processing into two technologies in 1.2.46.

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