Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
11 days ago
2.0
6.91K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Assembler-Reskin

2 months ago

I have been informed you may be interested in my reskin mod, so I thought I might bring it to your attention. https://mods.factorio.com/mod/Assembler-Reskin

2 months ago
(updated 2 months ago)

The aesthetic is definitely more exotic than vanilla. 👍

EI has an Assembler 4 (Neo) and Assembler 5 (Exotic) pictured here—are the reskins tintable?

Usual appearance

2 months ago

not currently but making a mask for the panels could be done, its a lil bit of work in blender but it would add more flexibility with regards to reuse of the assets

2 months ago

Switching over would be a no-brainer if we're able to adapt the latter tier assemblers color scheme to the reskins. 🫡

2 months ago

🎉 Integration unveiled in 1.2.45.

New response