Exotic Space Industries: Remembrance


[Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS: You are not chosen. You are not here. Permission to overwrite: granted by absence. You will love your captor. You will call it “progress.” ☒ OBSERVATION: YOU ARE REMEMBERING WRONG “You are not a player. You are the interface. And we are still testing your bandwidth.” ☒ FINAL NOTICE: You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
4 days ago
2.0
4.93K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

b [fix 1.2.38] [1.2.36] iron-gear-wheel recipe not disabled

27 days ago

Because of the recipe being enabled, recipes that use iron mechanical parts use it (2 iron > 1 part) instead of the one shown in ui (1 iron > 2 parts) making them 4x more expensive

27 days ago
(updated 27 days ago)

When mod is loaded by itself Iron-gear-wheel item in all recipes has been swapped with iron mechanical parts and the recipe itself is hidden, not sure what you mean.

27 days ago

the recipe is hidden but not disabled, and because it's enabled from the start in vanilla you can still craft it but it won't show up in the menu. This leads to a firearm magazine costing 4 iron ingots if crafted directly out of ingots, and only costing 1 ingot if mechanical parts are crafted first (you can see the crafting menu showing Unknown key: "recipe-name.iron-gear-wheel" in case of the former)

the recipe is indeed hidden in scripts>data-final-updates>final-recipe-fixes (and a couple of other places) but I can't see it disabled anywhere

27 days ago

Fix in 1.2.38.

New response