As of 1.2.33 the Technology cost scaling values are—
["Sunday stroll"] = 207,
["Walk in the park"] = 415,
["Almost free"] = 831,
["Very Cheap"] = 1662,
["More Cheap"] = 3325,
["Cheap"] = 6750,
["Default"] = 12500,
["Less Expensive"] = 25000,
["Expensive"] = 50000,
["Very Expensive"] = 100000
Previously "Default" was 2000, so selecting Very Cheap or More cheap would be closest to the previous difficulty.
FORMULA DERIVATION — Technology Cost Scaling
Setup:
Start point A = (0, C) → C = start price
End point B = (N, X) → X = max cost
N = total tech count, n = current tech index
Cost functions:
Linear: cost(n) = (X − C) / N · n + C
Quadratic: cost(n) = (X − C) / N² · n² + C
Exponential: cost(n) = exp(n/N · ln(X + 1 − C)) + C − 1
Technology price multiplier forms (cost(n) / C):
Linear: f_lin = (X − C) / (N·C) · n + 1
Quadratic: f_qua = (X − C) / (N²·C) · n² + 1
Exponential: f_exp = (exp(n/N · ln(X + 1 − C)) − 1) / C + 1
Integrated cost (total science packs):
Linear: Area_lin = N/2 · (X + C)
Quadratic: Area_qua = N/3 · (X + 2C)
Exponential: Area_exp = N · (C − 1 + (X + 1 − C) / ln(X + 1 − C))
Large X approximation:
Area_exp ≈ N·X / 9
Area_qua ≈ N·X / 3
Area_lin ≈ N·X / 2
Relative difficulty:
Exponential < Quadratic < Linear — exponential ramps gently early, punishes late; linear spikes early, eases late; quadratic is intermediate.