Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
11 days ago
2.0
6.91K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

b [fixed 1.2.27]Steam science requires steam science

2 months ago
(updated 2 months ago)

This seems to have been changed recently because I managed to get 14% of this done before I came back to my save, but I am now hard locked at the very beginning of the game because the steam-age science pack now requires the steam-age science pack to research.

I used the editor to cheat the packs in for now, just posting in case this is an oversight. If not, how was I mean to acquire these packs?

2 months ago

Funny I have the same "feature", every step now needs the science pack it unlocks. Means the same is true for all "Age tech"
I assume it should trigger automaticly but the trigger is hidden.

2 months ago

Seems to affect just Steam Age and Electricity Age researches.

2 months ago

confirming, right now it shows electricity age requiring electricity science packs, and steam age requiring steam age. not seeing issues with any others

2 months ago

Fixed 1.2.27.

2 months ago

Thank you!

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