Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
12 days ago
2.0
6.92K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Been enjoying the mod but some things I really dislike

2 months ago
(updated 2 months ago)

I just got to vulcanus and got myself some foundries only to realize Foundry needs 60 MW of energy? Damn that was a kick in to balls, how are you supposed to deal with that?

2 months ago

Cast using casters @ 1MW each.

Import nuclear with default 200MW per reactor configurable in startup settings upto 250MW.

Concentrated solar tower gives 120MW (x surface power multiplier) as of 1.2.16 (60 before).

Suggestions for Vulcanus-EI power integrations?

New response