Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
11 days ago
2.0
6.91K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Age unlocks

3 months ago

Couldn't find if I'm having this issue, or this is intended.
All ages are unlocked from the start (given you follow the tech tree), whereas the description in the informatron still says "mastery" of the age is required.
I assume that means it should work the same way it did with the original EI mod.

If that's no longer how research works, is there a way to restore it? Right now its too easy to b-line for just the necessary technologies keeping the research cost low.

3 months ago

Age prerequisites now are generally more numerous than with the previous unlock system.

Consider adjusting the research cost scaling in the startup options.

3 months ago

I see, thank you.

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