Exotic Space Industries: Remembrance


[Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS: You are not chosen. You are not here. Permission to overwrite: granted by absence. You will love your captor. You will call it “progress.” ☒ OBSERVATION: YOU ARE REMEMBERING WRONG “You are not a player. You are the interface. And we are still testing your bandwidth.” ☒ FINAL NOTICE: You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
4 days ago
2.0
4.93K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g industrial glass

a month ago

https://prnt.sc/lnkhn20vQsoH
https://prnt.sc/1Fz-edyePlas

I think industrial glass is so expensive early game the amount of power, space, machines and resources is just insane to get 15green/sec and there is no good way to produce semiconductor wafers for cheaper recipe, the only way to get fluorite is from dirty water and all of that for only 7.5 red/sec

a month ago
(updated a month ago)

It is expensive at first.

Excavator trivializes stone production in Computer age.

Dirty water is abundant once moving to purifying chunks from veins.

Morphium trivializes fluorite in Alien age.

If glass feels bad some of the later recipes will make your eyes bleed.

a month ago

and how about energy crystals? 120 crystal growers for 2yellow/sec? its over 200MW before u can use uranium as fuel + the space u need for that and cost of buildings, i feels like i can do every recipe but power generation is pretty limited at this point (combustion turbines only?)
https://prnt.sc/k5dyXdPyXwBE

a month ago

With bots and trains there should be no issues scaling up appropriately?

The fiery crucible is where the mold is reshaped, hardened, sharpened—emerging as a warriors sword...

26 days ago

The problem is sand costs and recepies. Molten sand makes minutely easier but it takes way too many machines and its really the inserters that are the probelm.
I understand the logic of it but the gameplay is not that interesting. Maybe give us a dedicated sand building that has productivity or can naturally stack sand for better throughput. Even with loaders (which take even more energy) its really hard to get it moving fast enough. My factory is not very big and I am finding keeping 6 casters of glass running to be very difficult.

26 days ago

As previously stated, if the only issue is scaling up there is no issue—difficulty and base proportions are intended to be significantly higher than vanilla.

a day ago

Similar Problem now with regards to blue chips in simulation age. Advanced wafers with mono-silicon is actually worse in every aspect to the earlier recipe. Requiring insane amounts of sand and power. I am drawing the line at 8 red belts of sand for feeding the chipplant. I am not setting up 30 more rows of stonecrushers just to break even on my 60 SPM factory!

I am actually burning out on playing this. My next adaptation is: uninstalling.

a day ago

1.2.50 restores the Unprimed advanced semiconductor wafer from 1.1 EI and the 1:3 ratio of wafer input:output for Advanced semiconductor with monosilicon recipe.

The processing chip recipe is unchanged from the original EI—if you would post the savefile for perusal that would be ideal.

a day ago

Additionally changing stone -> sand recipe output to 2-3, and introducing an improved stone -> sand recipe with each tier of crusher past steam.

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20 hours ago

TL:DR: The bluechip recipe itself is fine as is - it is the cumulative effect of several bad recipes in a chain that gets really bad. So it's good that you adjust on several stages at the same time. Reverting to 1:3 ratio is great. It then mirrors the 4x improvement that basic wafers still get after upgrading to monosilicon. May I also suggest reducing the amount of monosilicon per advanced wafer from 2 to 1? Either that or reducing the amount of sand needed to make molten glass, or the amount of molten glass needed to make amorphous silicon. Just anything to get some more reasonable numbers.

I see you are also working on providing a bulk-crushing solution. But the problem isn't yield - it's throughput. Having a sink for excess stone is actually a good thing when considering excavators.

In detail: I fed 120 sand/second into 1 arc furnace to make it run at 100% capacity. (and then some more into a second one) That was barely enough molten to feed 8 speedmoduled chemplants (per stage) to make the mono - but then seeing only a tiny trickle of purple crystal coming out the other end, not even enough to keep 4 wafer factorys going... that was really a devastating sight to see after 2 hours of restructuring. I wish I had run it through Factoryplanner earlier to see that matching the output of my 16 basic- and 16 advanced-wafer producing machines with the upgraded recipe would require 900 sand per second - for a mere 33% savings on gold and crystals in case of the latter...

P.S: I wouldn't be opposed if you could reduce the amount of bluechips needed per simulation science pack from 6 to... idk... just lower it somewhat so it doesn't eat 6 times the amount of resources of all the other sciences combined.

Hope this helps.

19 hours ago
(updated 16 hours ago)

Using the phrase "more reasonable" and then admitting to using a whopping 1 Arc furnace to capacity..

Pain confirms what you're doing is real—Simulation science is far from the most difficult.

Most non early-game Nauvis bases are showing up in the GW range in recently received saves—as intended.

Scale up.

Or (When 1.2.50 is released fixing it) use the new startup settings to adjust the yield of individual age's science pack recipe higher.

5 hours ago

You missed the point. Why scale up when you can get 16X the throughput by doing nothing? Trying to scale up LOST me progress! Because I had to rip out all the sand processing and put the old recipe setup back, instead of building a bad system 7 more times for no other purpose than wasting time and fps. I have much better uses for the electricity, too. Some extra energy crystals cost a fraction of what an arc stack consumes and gold won't be an issue for a long time. Rather than powering an overengineered garbage disposal, I can just run over the full chests with a tank or let the bugs do it for me.

an hour ago

Will contrast the recipe pathways and ensure tiers are improvements—they haven't been changed since their upstream recipes were altered.

New response