Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
24 days ago
2.0
11.7K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g How to get electricity to your space platform

10 months ago
(updated 10 months ago)

So solar panels are too heavy for rocket (even wafers are apparently too heavy so can't even build solar panels on site ....................... ), how do I kick start my Space Platform when I cant insert fuel into generators without electricity? Burner inserters not working in space, tried fueling tower -> crashed the whole game?! Even loaders require electricity in this mod. Aaargh

!?

Edit; Ok I updated the mod to see if this oversight would have been fixed and it seems you can fit one tier 1 solar panel to rocket now.

10 months ago
(updated 10 months ago)

It's a mystery as to how the game is getting its weight values for the rocket—they aren't explicitly set anywhere in the project.

10 months ago

All items fit 5 stacks per rocket in 1.2.09.

10 months ago
(updated 10 months ago)

Wow 5 stacks. I feel like rocket cargo limitations were a bit too restrictive before, but IMHO being able to take 5 stacks of everything now is way too generous.

Edit And storage tanks are now nerfed to have only 5k stuffs.. whyy

10 months ago
(updated 10 months ago)

Even despite rocket parts requiring RCUs and the rocket assembly requiring 2000 fuel?

Adjusted storage tank progression to incentivize EI tanks.

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