Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
11 days ago
2.0
6.91K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g How to get electricity to your space platform

3 months ago
(updated 3 months ago)

So solar panels are too heavy for rocket (even wafers are apparently too heavy so can't even build solar panels on site ....................... ), how do I kick start my Space Platform when I cant insert fuel into generators without electricity? Burner inserters not working in space, tried fueling tower -> crashed the whole game?! Even loaders require electricity in this mod. Aaargh

!?

Edit; Ok I updated the mod to see if this oversight would have been fixed and it seems you can fit one tier 1 solar panel to rocket now.

3 months ago
(updated 3 months ago)

It's a mystery as to how the game is getting its weight values for the rocket—they aren't explicitly set anywhere in the project.

3 months ago

All items fit 5 stacks per rocket in 1.2.09.

2 months ago
(updated 2 months ago)

Wow 5 stacks. I feel like rocket cargo limitations were a bit too restrictive before, but IMHO being able to take 5 stacks of everything now is way too generous.

Edit And storage tanks are now nerfed to have only 5k stuffs.. whyy

2 months ago
(updated 2 months ago)

Even despite rocket parts requiring RCUs and the rocket assembly requiring 2000 fuel?

Adjusted storage tank progression to incentivize EI tanks.

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