Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
13 days ago
2.0
6.94K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Metal casting

3 months ago

What is the logic of metal casting if it is not profitable both in terms of resources and energy? Why is it needed at all?
https://ibb.co/7NpykJ6b

3 months ago

^^ I did the same math on a piece of paper just a minute ago when I saw your post.
It seems that Iron purification gives a greater benefit. You'll get 10 iron ingots from 5 iron chunks by purification.
With smelting and casting only 7,5 from 5 iron chunks.

3 months ago

It turns out that casting is extremely unprofitable.

3 months ago

Will assess i/o ratios and giving the Arc furnace / Plasma heater / Caster smelting productivity technologies.

Purification itself provides great benefit particularly after getting through some of its 30+ productivity tech and using the dirty water for fluorine or otherwise.

3 months ago

Buffed in 1.2.07.

New response