Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
3 days ago
2.0
7.33K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

i [work-around]SSPP Logistic Train Compatibility

4 months ago

When using SSPP Logistic Train Mod the game crashes on map generation and returns you to main menu.
Would it be possible to add compatibility between the two?

4 months ago

Error while running event exotic-space-industries-remembrance::on_nth_tick(1)
The mod SSPP Logistics Train Mod (0.4.9) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event SourceSinkPushPull::on_surface_renamed (ID 143)
SourceSinkPushPull/scripts/main.lua:261: TODO: rename surface
stack traceback:
[C]: in function 'assert'
SourceSinkPushPull/scripts/main.lua:261: in function <SourceSinkPushPull/scripts/main.lua:260>
stack traceback:
[C]: in function 'newindex'
__exotic-space-industries-remembrance
/control.lua:514: in function <exotic-space-industries-remembrance/control.lua:506>

The error is on their side and related to a function of EI which regenerates the often incorrect by default Gaia and involves renaming a surface which appears not to be handled as yet by SSPP.

A work-around would be starting the game with SSPP disabled, letting Gaia generate in the first few seconds, then saving and loading with it enabled.

4 months ago
(updated 4 months ago)

SSPP worked with original Exotic Space Industries, so I thought it might've been issue with this mod.

Well, it still happens with generated map. Guess I'll just go back to LTN for now.

4 months ago

Eliont disabled the reforge_gaia_surface in ESI.

It does turn out the gaia_reforged global was being set to 0/false on load due to checking against a variable with a typo which would prevent the work-around from working.

Fixed in 1.1.91.

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