Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
24 days ago
2.0
11.7K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

i [work-around]SSPP Logistic Train Compatibility

10 months ago

When using SSPP Logistic Train Mod the game crashes on map generation and returns you to main menu.
Would it be possible to add compatibility between the two?

10 months ago

Error while running event exotic-space-industries-remembrance::on_nth_tick(1)
The mod SSPP Logistics Train Mod (0.4.9) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event SourceSinkPushPull::on_surface_renamed (ID 143)
SourceSinkPushPull/scripts/main.lua:261: TODO: rename surface
stack traceback:
[C]: in function 'assert'
SourceSinkPushPull/scripts/main.lua:261: in function <SourceSinkPushPull/scripts/main.lua:260>
stack traceback:
[C]: in function 'newindex'
__exotic-space-industries-remembrance
/control.lua:514: in function <exotic-space-industries-remembrance/control.lua:506>

The error is on their side and related to a function of EI which regenerates the often incorrect by default Gaia and involves renaming a surface which appears not to be handled as yet by SSPP.

A work-around would be starting the game with SSPP disabled, letting Gaia generate in the first few seconds, then saving and loading with it enabled.

10 months ago
(updated 10 months ago)

SSPP worked with original Exotic Space Industries, so I thought it might've been issue with this mod.

Well, it still happens with generated map. Guess I'll just go back to LTN for now.

10 months ago

Eliont disabled the reforge_gaia_surface in ESI.

It does turn out the gaia_reforged global was being set to 0/false on load due to checking against a variable with a typo which would prevent the work-around from working.

Fixed in 1.1.91.

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