The Factory Must Grow


The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.

Overhaul
10 days ago
2.0 - 2.1
4.82K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Power on Arrival

12 days ago

I arrived on Arrival and managed to deploy the Spiders but i have run into an issue how do i power anything.

The solar panels are Terrible and even with 50 i can barley power 2 miners and some smelter. So i tried to do the power from Bacterial Sludge but that just doesn't do anything the generator has the fluid says its working but produces no heat.

I can only think of stealing the big generator from the SELF but that feels irreversible and taking the main power source from SELF after all the story revolved around it doesn't really make sense.

10 days ago
(updated 10 days ago)

I arrived on Arrival and managed to deploy the Spiders but i have run into an issue how do i power anything.

The solar panels are Terrible and even with 50 i can barley power 2 miners and some smelter. So i tried to do the power from Bacterial Sludge but that just doesn't do anything the generator has the fluid says its working but produces no heat.

I can only think of stealing the big generator from the SELF but that feels irreversible and taking the main power source from SELF after all the story revolved around it doesn't really make sense.

use the big generator. Solar works well in space.

9 days ago
(updated 9 days ago)

Yeah i did that. The problem is that unless you read the planet statistics in the menu its not clear that that is what needs to be done so i used all the resources i stockpiled during the travel on solar and infrastructure. So when i dumped everything down i had nothing left in space and had to wait like 20 minutes afk so the small trickle of asteroids could replenish.

Maybe implement something that shows the planet info before you drop because unless you know beforehand that solar is unviable you get stuck like me. The basic progression nudges you towards making solar because you need it for the spiders and the next obvious choice is since the spiders need it so does the planet.

Also since solar is so terrible is there a reason for there to be a 1 hour day night cycle? since even while afk in space it was night down below and even the tiny trickle of power was gone so couldn't even do anything down below.

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