Find that damn last worm on a planet with Space Exploration. (Open crude UI with Ctrl+P)
Useful radar circuit options. Read individual space platform status and unfulfilled requests to better control your rocket silos. Send signals across surfaces via named channels, with optional interplanetary transmission. Very low performance cost.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make the display panel display signal values in real time, useful for debugging or monitoring circuits Show ALL the signals at once! Good performance even at hundreds of displays thanks to multiple optimizations Supports fixed point display via /1000f2 in text box
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes the bug(?) where platforms do not stop getting deliveries while some are still on the way despite wanting to leave. Works by triggering the next stop in the schedule as if the user had clicked in the GUI. (See mod page) Useful if your Gleba hauler wants to leave after a time, but a slow trickle of resources stops it from leaving. The mod should fix it for all platforms, by automatically evaluating wait conditions. But can also be triggered to leave using a circuit.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.