Useful radar circuit options
2.1
Since 2.1 added universal radar channels this mod is obsolete and likely won't be updated unless somebody finds an interesting way to use radars (like circuit controlled channels?)
- Cross-Surface Signal Channels are now vanilla, except for the dynamic switching I was working on and the fact that you are limited to one channel per signal
- Space platform data can now mostly be emulated via a radar on the platform and a channel per platform
- My initial goal of launching mixed rocket loads via a complicated circuit computer is now vanilla, welp :/
Space Platform Uplink
Read space platform status and requests to better control your rocket silos. (Especially paired with a circuit controllable silo mod I'm working on)
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Read platform status like current orbited planet or current space connection, current speed and progress along space connection.
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Read unfulfilled requests (Standard mode)
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Read raw requests, rockets on-the-way, platform hub inventory, total hub slots (Raw mode)
Implemented using hidden combinators and wiring for almost zero on_tick cost.
The raw read mode works with unlimited range if enabled in options.
(Note that this means signals are 2 ticks delayed to the real platform status)
Cross-Surface Signal Channels
- Send signals across surface via named channels, or even enable interplanetary connections in the settings.
(Alternative to AAI Signal Transmission)
Re-implements the vanilla 2.0 behavior where radars connect their circuit networks to each other across the surface.
This mod lets you restrict communication to named channels and has a setting to allow selected channels to transmit interplanetary.
Note that this has no tick cost or signal delay.
Looking for suggestions for GUI and functionality
Planned
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Selecting and iterating platforms/channels via circuit signals and text patterns for very powerful circuit setups
(Basically done, let me know if you need an early release) -
Not only dynamically iterating channels, but also dynamically creating them, essentially allowing circuits signals to dynamically send data
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Optional limitations for signal channels, like only allowing cross-planet comms if stationary platforms act as relay satellites
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Reading entity counts in radar range to detect enemies or get even more creative
If you have ideas or use-cases, please post them in Discussion.
Here's a simple circuit to calculate used inventory slots:

Blueprint:
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