Large total conversion mods.
Version: 0.1.1
Date: 2026-06-13
Features:
- Rocket silo research now requires the late-game "megabase" staples first
(bulk inserters, express belts, beacons, all tier-3 modules, logistic
system, personal roboport 2, exoskeletons, assembling machine 3, nuclear
power, kovarex, refined concrete, and more), pushing the trip to space
to well after a mature base.
- Planetary Survey tech (right after the rocket silo) unlocks a Survey
Satellite; launching one discovers a new procedurally generated planet.
- Dev: /jjt-orbit creates and visits a placeholder orbit surface - the
foundation for the post-silo orbital science tier.
Changes:
- Quality of life: longer build/reach/mining reach and item pickup range.
- Research costs reduced ~40% across the board.
Version: 0.1.0
Date: 2026-06-13
Info:
- Initial mod skeleton and procedural planet foundation.
Features:
- Procedurally generated planets as runtime surfaces (SE-style), each
with random "facts": name, class, ore richness, day length, gravity.
- Dev commands: /jjt-new-planet, /jjt-planets, /jjt-goto <name>.
Changes:
- Early game: doubled starting character hand-mining speed.