DyWorld-Dynamics 2, the successor of DyWorld-Dynamics. Designed to be completely rebuild from the ground up, without Space Exploration has a hard requirement for better compatibility.
Large total conversion mods.
Version: 0.0.2
Date: 25. 11. 2023
Resources:
- Done: 15%
Core:
- Done: 1%
- Changed Factorio version required: 1.1.97 > 1.1.94
- Added original/vanilla icon for stone
- Added original/vanilla icon for coal
- Changed update policy of the mod. No longer will it crash on higher versions. (causes bugfix updates to work properly)
- Fire now spreads often and takes long to burn out. Amount of entities burned can be changed in settings to lower value's if PC is older
- Crash site gives resources, and can hold more stuff
- Player no longer regenerate health
- Player has smaller inventory size (60 > 30)
- Player has more health: 250 > 1000
- Changed a few technologies and their science pack requirements
Metallurgy:
- Done: 3%
- Adding in the Material System from DyWorld (the one before the first Dynamics). Will be used differently, only for (mostly) warfare related content and metallurgy
Logistics:
- Done: 5%
Machines:
- Done: 0.1%
- Added in greenhouse with first few recipes. Locked behind biological tech
Power:
- Done: 0%
- Made boilers about 8 times more effective (i hope)
Warfare:
- Done: 0%
Survival/RPG:
- Done: 5%
- Added in a stronger player check in nearly all player/character related scripts. Bascially 4 factors: Alive, Joined, Not in Editor, Not in Sandbox before any player related script works
Story:
- Done: 0%
GUI:
- Done: 10%
Bugfixes:
- Fixed missing mod dependency of Factorio Library which caused
- Fixed Crash to Desktop caused by Big Defense main menu Simulation
- Fixed error when using upgrade planner
Known Issues:
- Nanobots related building things dont count for the player (WIP)
Version: 0.0.1
Date: 19. 11. 2023
Features:
- A rewrite of DyWorld-Dynamics, into a version that does not rely on Space Exploration (which make it easier to update and code). All features will eventually be back into the mod, better then before, with less bugs.
Resources:
- Done: 15%
- The first resources have been altered/added: Hematite, Chalcopyrite, Carbon and Limestone
Core:
- Done: 1%
- Added a few recipes and base game changes
Metallurgy:
- Done: 3%
- Very early prototype of metallurgy. Will most likely change drasticly.
Logistics:
- Done: 5%
- Added the first belts, splitters and loaders.
Machines:
- Done: 0.1%
- Added Metallurgy machines. Recipes are temporary
Warfare:
- Done: 0%
- N/A
Survival/RPG:
- Done: 5%
- Framework added for survival. Mostly visual and startup scripts
Story:
- Done: 0%
- N/A
GUI:
- Done: 10%
- First pass of the new GUI