Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod extends programmable speaker sounds with Cl0wnT0wn's Twitch sound effects. Watch Cl0wnT0wn at https://www.twitch.tv/cl0wnt0wn
Small changes concerning balance, gameplay, or graphics.
Disables any recipes that are not necessary to complete the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Doesn't allow to connect your train to someone else's train. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
replaces the research complete sound with the Świat Według Kiepskich transition sound; stolen from ZZMthesurand's Better Call Saul Research Sound mod
Small changes concerning balance, gameplay, or graphics.
Replaces the main menu music with Niovel's The Factory Must Grow
Small changes concerning balance, gameplay, or graphics.
Moves the minimap and it's related UI elements in from the right side of the screen. (configurable) WARNING: Not per-player, for singleplayer use only. Useful for those with ultrawide monitors, combined with the "Tool window next to quickbar" setting. This can also be used to move the minimap to the left corner, if you subtract 256 from your game resolution width.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Some misc. "fixes" to the way bots work. This is a joke mod that makes construction bots destroy your factory.
Small changes concerning balance, gameplay, or graphics.
This mod simply remove the farting sounds from the puffer-refugium in Angels Bioprocessing. This was originally AlexanderNorup's mod, that I have updated for Factorio 1.1 under the MIT license terms.
Small changes concerning balance, gameplay, or graphics.
Beacon rebalance mod that emulates the balance of endgame beacon spam with SE-style mechanics to encourage more varied designs.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A group of edits I have made for various mods I use on my servers.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Streamlines a lot of combinator mods, by having them be interchangable, share the technologies they come from, and by giving them colorcoded and simular sprites and icons.
Small changes concerning balance, gameplay, or graphics.
This mod changes: Stack sizes. & Adds alternate recipes for Bob's rocket fuel
Small changes concerning balance, gameplay, or graphics.
Fluidwagons are Endgame, Rocket-Silo need Rocketry
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.