Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A combinator that lets you target places on the map with your artillery via the circuit network. X and Y to set the relative position. It's the absolute position if signal A > 0. Send an 'Artillery Remote' signal to order your artillery to shoot.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Toggles auto-firing of artillery wagons when a circuit signal is received at a train stop.
Mods introducing new content into the game.
This mod adds a combinator with an 'output window' - if number of input signal is below max of output signals, then it just shows the same signals, otherwise it rotates an output, showing only part of input signals at one moment. Can be used to avoid filter limit in filter inserters. For filtration purposes combinator can output signals with value '1' instead of actual input signal values (can be configured in settings, by default combinator preserves input values).
Mods introducing new content into the game.
Adds tools to debug combinator contraptions. Pause and simulate each step individually.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a new train station (Dispatcher) that dispatches waiting trains to a station when a dispatch virtual signal is received (target station ID is provided via the signal).
Mods introducing new content into the game.
Generates a graphviz diagram for the selected combinator circuits.
Mods introducing new content into the game.
Mods introducing new content into the game.
A very intelligent combinator that allows you to activate circuits around your base by telling it to!
Mods introducing new content into the game.
Combinators that can be executed "step by step", for debugging purposes. Can convert normal/SBS networks with upgrade planner.
Mods introducing new content into the game.
Adds a new type of Constant Combinators to the game. They come with a custom GUI to ease the control of LTN signals.
Mods introducing new content into the game.
Status bars, compact-combinators to hide your gigantic circuitry inside a 2x2 entity with has 12 io-ports, circuit-poles, optimized lamps for displays. (All UPS friendly)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Standalone expansion for Aidan647's 'Speaker Signals'. Many beautiful icons for the use in speaker warnings.
Mods introducing new content into the game.
Mods introducing new content into the game.